City made of Glass in Desert?
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My world has a city of glass found along the outskirts of a desert. I decided on this because sand can become glass and so it was a huge resource that could be used for building. However, the concern has come up that it would bake the citizens alive. Originally, the glass was textured and thick enough to look black, and this is what caused concern.
Is there any way I CAN have a city of glass in the desert without cooking its denizens?
geography science city
New contributor
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My world has a city of glass found along the outskirts of a desert. I decided on this because sand can become glass and so it was a huge resource that could be used for building. However, the concern has come up that it would bake the citizens alive. Originally, the glass was textured and thick enough to look black, and this is what caused concern.
Is there any way I CAN have a city of glass in the desert without cooking its denizens?
geography science city
New contributor
$endgroup$
1
$begingroup$
Welcome to WorldBuilding.SE! This is a pretty good first question, and I like the idea. You've used the "science" tag, but exactly how scientifically-accurate do you want the answers to be?
$endgroup$
– F1Krazy
3 hours ago
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"A resource used for building:" how on Earth are those people suppose to shape the glass into building blocks? (I suppose that the glass is naturally occuring; even today in the 21st century we wouldn't even dream of making enough glass to use instead of bricks.) Also, glass is a poor building material: it's not that strong for its weight and it's very brittle. "Without cooking its denizens:" are we to assume that this is a hot desert? Not all deserts are hot, some are cold and even very cold.
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– AlexP
2 hours ago
$begingroup$
Well, science heavy enough to be okay'd by most people. I mean, we have magic too, and that could definitely help. The city was actually built by goblins, and those little ----s are wryly clever. But I don't want to end up relying on the 'but magic...' argument.
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– Ril
2 hours ago
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Is the city a huge dome or is it made of lots of different-sized buildings? What level of technology did the original inhabitants possess?
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– chasly from UK
2 hours ago
$begingroup$
@alexP if you make the structure out of really thick glass or other compounds, glass could be pretty strong.
$endgroup$
– sonvar
1 hour ago
|
show 1 more comment
$begingroup$
My world has a city of glass found along the outskirts of a desert. I decided on this because sand can become glass and so it was a huge resource that could be used for building. However, the concern has come up that it would bake the citizens alive. Originally, the glass was textured and thick enough to look black, and this is what caused concern.
Is there any way I CAN have a city of glass in the desert without cooking its denizens?
geography science city
New contributor
$endgroup$
My world has a city of glass found along the outskirts of a desert. I decided on this because sand can become glass and so it was a huge resource that could be used for building. However, the concern has come up that it would bake the citizens alive. Originally, the glass was textured and thick enough to look black, and this is what caused concern.
Is there any way I CAN have a city of glass in the desert without cooking its denizens?
geography science city
geography science city
New contributor
New contributor
New contributor
asked 3 hours ago
RilRil
211
211
New contributor
New contributor
1
$begingroup$
Welcome to WorldBuilding.SE! This is a pretty good first question, and I like the idea. You've used the "science" tag, but exactly how scientifically-accurate do you want the answers to be?
$endgroup$
– F1Krazy
3 hours ago
$begingroup$
"A resource used for building:" how on Earth are those people suppose to shape the glass into building blocks? (I suppose that the glass is naturally occuring; even today in the 21st century we wouldn't even dream of making enough glass to use instead of bricks.) Also, glass is a poor building material: it's not that strong for its weight and it's very brittle. "Without cooking its denizens:" are we to assume that this is a hot desert? Not all deserts are hot, some are cold and even very cold.
$endgroup$
– AlexP
2 hours ago
$begingroup$
Well, science heavy enough to be okay'd by most people. I mean, we have magic too, and that could definitely help. The city was actually built by goblins, and those little ----s are wryly clever. But I don't want to end up relying on the 'but magic...' argument.
$endgroup$
– Ril
2 hours ago
$begingroup$
Is the city a huge dome or is it made of lots of different-sized buildings? What level of technology did the original inhabitants possess?
$endgroup$
– chasly from UK
2 hours ago
$begingroup$
@alexP if you make the structure out of really thick glass or other compounds, glass could be pretty strong.
$endgroup$
– sonvar
1 hour ago
|
show 1 more comment
1
$begingroup$
Welcome to WorldBuilding.SE! This is a pretty good first question, and I like the idea. You've used the "science" tag, but exactly how scientifically-accurate do you want the answers to be?
$endgroup$
– F1Krazy
3 hours ago
$begingroup$
"A resource used for building:" how on Earth are those people suppose to shape the glass into building blocks? (I suppose that the glass is naturally occuring; even today in the 21st century we wouldn't even dream of making enough glass to use instead of bricks.) Also, glass is a poor building material: it's not that strong for its weight and it's very brittle. "Without cooking its denizens:" are we to assume that this is a hot desert? Not all deserts are hot, some are cold and even very cold.
$endgroup$
– AlexP
2 hours ago
$begingroup$
Well, science heavy enough to be okay'd by most people. I mean, we have magic too, and that could definitely help. The city was actually built by goblins, and those little ----s are wryly clever. But I don't want to end up relying on the 'but magic...' argument.
$endgroup$
– Ril
2 hours ago
$begingroup$
Is the city a huge dome or is it made of lots of different-sized buildings? What level of technology did the original inhabitants possess?
$endgroup$
– chasly from UK
2 hours ago
$begingroup$
@alexP if you make the structure out of really thick glass or other compounds, glass could be pretty strong.
$endgroup$
– sonvar
1 hour ago
1
1
$begingroup$
Welcome to WorldBuilding.SE! This is a pretty good first question, and I like the idea. You've used the "science" tag, but exactly how scientifically-accurate do you want the answers to be?
$endgroup$
– F1Krazy
3 hours ago
$begingroup$
Welcome to WorldBuilding.SE! This is a pretty good first question, and I like the idea. You've used the "science" tag, but exactly how scientifically-accurate do you want the answers to be?
$endgroup$
– F1Krazy
3 hours ago
$begingroup$
"A resource used for building:" how on Earth are those people suppose to shape the glass into building blocks? (I suppose that the glass is naturally occuring; even today in the 21st century we wouldn't even dream of making enough glass to use instead of bricks.) Also, glass is a poor building material: it's not that strong for its weight and it's very brittle. "Without cooking its denizens:" are we to assume that this is a hot desert? Not all deserts are hot, some are cold and even very cold.
$endgroup$
– AlexP
2 hours ago
$begingroup$
"A resource used for building:" how on Earth are those people suppose to shape the glass into building blocks? (I suppose that the glass is naturally occuring; even today in the 21st century we wouldn't even dream of making enough glass to use instead of bricks.) Also, glass is a poor building material: it's not that strong for its weight and it's very brittle. "Without cooking its denizens:" are we to assume that this is a hot desert? Not all deserts are hot, some are cold and even very cold.
$endgroup$
– AlexP
2 hours ago
$begingroup$
Well, science heavy enough to be okay'd by most people. I mean, we have magic too, and that could definitely help. The city was actually built by goblins, and those little ----s are wryly clever. But I don't want to end up relying on the 'but magic...' argument.
$endgroup$
– Ril
2 hours ago
$begingroup$
Well, science heavy enough to be okay'd by most people. I mean, we have magic too, and that could definitely help. The city was actually built by goblins, and those little ----s are wryly clever. But I don't want to end up relying on the 'but magic...' argument.
$endgroup$
– Ril
2 hours ago
$begingroup$
Is the city a huge dome or is it made of lots of different-sized buildings? What level of technology did the original inhabitants possess?
$endgroup$
– chasly from UK
2 hours ago
$begingroup$
Is the city a huge dome or is it made of lots of different-sized buildings? What level of technology did the original inhabitants possess?
$endgroup$
– chasly from UK
2 hours ago
$begingroup$
@alexP if you make the structure out of really thick glass or other compounds, glass could be pretty strong.
$endgroup$
– sonvar
1 hour ago
$begingroup$
@alexP if you make the structure out of really thick glass or other compounds, glass could be pretty strong.
$endgroup$
– sonvar
1 hour ago
|
show 1 more comment
5 Answers
5
active
oldest
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$begingroup$
My first thought is Obsidian. There are problems with this; it's a volcanic glass, and you're in a desert, but conceptually, the idea is reasonably sound.
I'm going to assume for the purposes of my answer that by 'desert', you mean a hot, dry sandy desert like the Sahara or Gobi, not the strict definition of a place with no rainfall that could also include Antarctica. I'm inferring from your question you're only looking at places with lots of sand and hot days.
In many countries, we use double glazing as an insulative material. There are even now triple glazing products, which effectively put 2 air pockets, or vacuums, between you and the elements. It's suprisingly effective, although obviously not as effective as walls with thick insulation bats. That said, if your inhabitants can shape a heavily tinted glass like obsidian or even manufacture it from the sand around them, then they can build homes with shelter from the sun via double or triple glazing using glass like obsidian which is (more or less) opaque.
Glass houses in the desert are a bad idea because of the greenhouse effect - the sunlight getting in gets trapped and heats up the internal areas of the glass house even further. Great if you're growing tropical plants in Scotland, terrible as a desert housing solution. What obsidian would offer is the ability to block the sun from getting in in the first place. You get shade which in the desert is important. What you don't get is a shelter medium that can breathe, and release the trapped heat. Glass can act as a thermal mass though, which could actually work in your favour on this point.
Deserts are known for being hot through the day, but they're also very cold at night. Why? because they have no water around them, meaning a very low thermal mass. Your obsidian would spend the day baking in the sun, retaining heat. because you've double glazed, you won't feel that heat until early evening, but through the night it starts to release it, meaning that it actually serve to keep you warm through the night, when the desert is bitterly cold.
So, if you do it right, all you've really got to do is introduce impurities into your glass that turn it black or some other colour, then build your homes with air gaps between panels, and you have a good chance of building homes that can regulate temperature reasonably well. You're still going to be hot during the day, cold at night, but not as much as you'd otherwise be.
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1
$begingroup$
One thought to add to this is that you could simply have a layer of sand instead of air between the first and second glass layer (assuming that obsidian black isn't easy to make). Large Fresnel lenses could be used to fuse the sand into glass and build the structures up from the ground, 3d printer style. It would be slow, ideally require precise support structure, and I make no guarantees about structural integrity, but it seems doable. Here's a small scale proof-of-concept: youtube.com/watch?v=ptUj8JRAYu8
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– abestrange
1 hour ago
add a comment |
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Problems
Reflection: Just as swimming will burn you faster than sunbathing (light reflecting off the water), light reflecting off the glass simply means that much more light to burn you.
- Solution: buff the glass to reduce reflection.
Refraction: There could easily be spots in the city, despite all efforts, that act as magnifying glasses (ants... magnifying glass... mine was a sordid childhood). Corners are your biggest problem, but any angle can create magnifying refraction. It doesn't actually need a curve (curves create precision for, e.g., distortionless vision, but any type of "bulge" will cause magnifying refraction).
Solution: cut insets that break or redirect (like a prism) the "flow" of light through the glass.
Solution: Color the glass to increase its opacity.
Benefits
Visibility: You can see your enemy coming! You can see where they are outside the wall! They can also see you taking a shower... so it might not be that much of a benefit.
- If this is desirable, then the previous solutions must be used carefully or the visibility is lost.
What is it about a glass city that intrigues you? The fact that it's glass? The transparency? The shiny reflection as the sun rises?
This is a very important question, because it will dictate how you solve your problem. BUT! There's one solution that might give you everything you want.
Thin silvering
Silvering glass is what makes mirrors. Thin silvering (silvering you can see through) is that makes one-way mirrors. So, anywhere in the city that wants privacy, you apply thin silvering inside that place or room. Thus, people can't see in, but they can see out. Light can't burn through into the room — but it would cause a horrible headache for anyone approaching from the wrong angle.
And if you really want to take advantage of that, use prisms as building roofs such that the light of the morning is redirected and cast behind the city, and vice-versa for the evening. Thus, between the prisms and the silvering, there isn't an approach to the city that isn't blinding.
Please note that I've made a few assumptions as to why you asked your question. If my assumptions are wrong, let me know and I'll adjust my answer.
Oh... and your buildings are going to want a LOT of ventilation. Preferably from holes dug deep in the sand. Really deep. But that's just an issue of construction.
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Good answer. I like the idea of cutting angles into the glass -- rather than letting refraction cook the residents, it makes a lot of sense for such a colony to be intentional about the angles that they cut into the glass. The technology of this city can and should be heavily involved in the practice of directing and scattering light by means of precisely cut glass.
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– boxcartenant
1 hour ago
add a comment |
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Look at how termites in Africa build their colonies. To prevent from being cooked inside their homes, they build tall chimney like structures. The air heats the chimneys, causing air circulation throughout the colony.
If your cities utilize a similar design, the city could remain fairly comfortable at the base levels. You use these convection currents throughout your city for other functions as it suits you.
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My main question about the glass city is the size. Will it be giant dome over the entire city, or interconnecting smaller domes? I don't really see cubes as being practical in a large scale. Are there sandstorm as they would scratch the outer layer. Putting a reflective material on or in the glass would cut down on the light getting in, but you also need some type of air circulation. I think that asking why glass and the history behind it will help flush out some possibilities. Just a few quick thoughts.
Best of success with your design.
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You Need a Windcatcher House
Sheets of glass for the most part is not a great building material. Glass in the form of bricks can be structural, which will allow you to build up. You could build a glass house and yes, it would get hot in the desert. But proper desert homes don't get hot. Instead of building a house with four walls and a pitched roof, you just need to incorporate a few features to make your desert home comfortable.
You Need a Windcatcher
A windcatcher, also known as a malqaf, is a tower higher than the rest of the structure which has a shaft that leads from the tower to the living facility. The open face faces the prevailing wind, which catches it and pulls it down the tower, which cools your glass structure. The windcatcher does not necessarily cool the air itself, but rather relies on the rate of airflow to provide a cooling effect. They have been used in desert climates for thousands of years.
How about Making Ice?
You might find that this structure cools your home, but you want an extra blast of cooling for water storage, food storage or making ice, using only the wind. What you need to do is add another tower which faces the opposite direction of the prevailing wind. With this tower, the wind is drawn upward using the Coandă effect.
It's more effective with a basement and if your settlement is feeling industrious, an underground water channel with holes spaced along the length of the channel to the basement of each home. The ancient Persians called this channel a qanat.
- https://en.wikipedia.org/wiki/Coand%C4%83_effect
- https://en.wikipedia.org/wiki/Windcatcher
- https://en.wikipedia.org/wiki/Yakhch%C4%81l
- https://en.wikipedia.org/wiki/Qanat
This combination of design elements woll keep your desert homes much more manageable and energy efficient because you're not spending resources on active cooling. It's passive and it works.
Good luck staying warm.
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add a comment |
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5 Answers
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5 Answers
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$begingroup$
My first thought is Obsidian. There are problems with this; it's a volcanic glass, and you're in a desert, but conceptually, the idea is reasonably sound.
I'm going to assume for the purposes of my answer that by 'desert', you mean a hot, dry sandy desert like the Sahara or Gobi, not the strict definition of a place with no rainfall that could also include Antarctica. I'm inferring from your question you're only looking at places with lots of sand and hot days.
In many countries, we use double glazing as an insulative material. There are even now triple glazing products, which effectively put 2 air pockets, or vacuums, between you and the elements. It's suprisingly effective, although obviously not as effective as walls with thick insulation bats. That said, if your inhabitants can shape a heavily tinted glass like obsidian or even manufacture it from the sand around them, then they can build homes with shelter from the sun via double or triple glazing using glass like obsidian which is (more or less) opaque.
Glass houses in the desert are a bad idea because of the greenhouse effect - the sunlight getting in gets trapped and heats up the internal areas of the glass house even further. Great if you're growing tropical plants in Scotland, terrible as a desert housing solution. What obsidian would offer is the ability to block the sun from getting in in the first place. You get shade which in the desert is important. What you don't get is a shelter medium that can breathe, and release the trapped heat. Glass can act as a thermal mass though, which could actually work in your favour on this point.
Deserts are known for being hot through the day, but they're also very cold at night. Why? because they have no water around them, meaning a very low thermal mass. Your obsidian would spend the day baking in the sun, retaining heat. because you've double glazed, you won't feel that heat until early evening, but through the night it starts to release it, meaning that it actually serve to keep you warm through the night, when the desert is bitterly cold.
So, if you do it right, all you've really got to do is introduce impurities into your glass that turn it black or some other colour, then build your homes with air gaps between panels, and you have a good chance of building homes that can regulate temperature reasonably well. You're still going to be hot during the day, cold at night, but not as much as you'd otherwise be.
$endgroup$
1
$begingroup$
One thought to add to this is that you could simply have a layer of sand instead of air between the first and second glass layer (assuming that obsidian black isn't easy to make). Large Fresnel lenses could be used to fuse the sand into glass and build the structures up from the ground, 3d printer style. It would be slow, ideally require precise support structure, and I make no guarantees about structural integrity, but it seems doable. Here's a small scale proof-of-concept: youtube.com/watch?v=ptUj8JRAYu8
$endgroup$
– abestrange
1 hour ago
add a comment |
$begingroup$
My first thought is Obsidian. There are problems with this; it's a volcanic glass, and you're in a desert, but conceptually, the idea is reasonably sound.
I'm going to assume for the purposes of my answer that by 'desert', you mean a hot, dry sandy desert like the Sahara or Gobi, not the strict definition of a place with no rainfall that could also include Antarctica. I'm inferring from your question you're only looking at places with lots of sand and hot days.
In many countries, we use double glazing as an insulative material. There are even now triple glazing products, which effectively put 2 air pockets, or vacuums, between you and the elements. It's suprisingly effective, although obviously not as effective as walls with thick insulation bats. That said, if your inhabitants can shape a heavily tinted glass like obsidian or even manufacture it from the sand around them, then they can build homes with shelter from the sun via double or triple glazing using glass like obsidian which is (more or less) opaque.
Glass houses in the desert are a bad idea because of the greenhouse effect - the sunlight getting in gets trapped and heats up the internal areas of the glass house even further. Great if you're growing tropical plants in Scotland, terrible as a desert housing solution. What obsidian would offer is the ability to block the sun from getting in in the first place. You get shade which in the desert is important. What you don't get is a shelter medium that can breathe, and release the trapped heat. Glass can act as a thermal mass though, which could actually work in your favour on this point.
Deserts are known for being hot through the day, but they're also very cold at night. Why? because they have no water around them, meaning a very low thermal mass. Your obsidian would spend the day baking in the sun, retaining heat. because you've double glazed, you won't feel that heat until early evening, but through the night it starts to release it, meaning that it actually serve to keep you warm through the night, when the desert is bitterly cold.
So, if you do it right, all you've really got to do is introduce impurities into your glass that turn it black or some other colour, then build your homes with air gaps between panels, and you have a good chance of building homes that can regulate temperature reasonably well. You're still going to be hot during the day, cold at night, but not as much as you'd otherwise be.
$endgroup$
1
$begingroup$
One thought to add to this is that you could simply have a layer of sand instead of air between the first and second glass layer (assuming that obsidian black isn't easy to make). Large Fresnel lenses could be used to fuse the sand into glass and build the structures up from the ground, 3d printer style. It would be slow, ideally require precise support structure, and I make no guarantees about structural integrity, but it seems doable. Here's a small scale proof-of-concept: youtube.com/watch?v=ptUj8JRAYu8
$endgroup$
– abestrange
1 hour ago
add a comment |
$begingroup$
My first thought is Obsidian. There are problems with this; it's a volcanic glass, and you're in a desert, but conceptually, the idea is reasonably sound.
I'm going to assume for the purposes of my answer that by 'desert', you mean a hot, dry sandy desert like the Sahara or Gobi, not the strict definition of a place with no rainfall that could also include Antarctica. I'm inferring from your question you're only looking at places with lots of sand and hot days.
In many countries, we use double glazing as an insulative material. There are even now triple glazing products, which effectively put 2 air pockets, or vacuums, between you and the elements. It's suprisingly effective, although obviously not as effective as walls with thick insulation bats. That said, if your inhabitants can shape a heavily tinted glass like obsidian or even manufacture it from the sand around them, then they can build homes with shelter from the sun via double or triple glazing using glass like obsidian which is (more or less) opaque.
Glass houses in the desert are a bad idea because of the greenhouse effect - the sunlight getting in gets trapped and heats up the internal areas of the glass house even further. Great if you're growing tropical plants in Scotland, terrible as a desert housing solution. What obsidian would offer is the ability to block the sun from getting in in the first place. You get shade which in the desert is important. What you don't get is a shelter medium that can breathe, and release the trapped heat. Glass can act as a thermal mass though, which could actually work in your favour on this point.
Deserts are known for being hot through the day, but they're also very cold at night. Why? because they have no water around them, meaning a very low thermal mass. Your obsidian would spend the day baking in the sun, retaining heat. because you've double glazed, you won't feel that heat until early evening, but through the night it starts to release it, meaning that it actually serve to keep you warm through the night, when the desert is bitterly cold.
So, if you do it right, all you've really got to do is introduce impurities into your glass that turn it black or some other colour, then build your homes with air gaps between panels, and you have a good chance of building homes that can regulate temperature reasonably well. You're still going to be hot during the day, cold at night, but not as much as you'd otherwise be.
$endgroup$
My first thought is Obsidian. There are problems with this; it's a volcanic glass, and you're in a desert, but conceptually, the idea is reasonably sound.
I'm going to assume for the purposes of my answer that by 'desert', you mean a hot, dry sandy desert like the Sahara or Gobi, not the strict definition of a place with no rainfall that could also include Antarctica. I'm inferring from your question you're only looking at places with lots of sand and hot days.
In many countries, we use double glazing as an insulative material. There are even now triple glazing products, which effectively put 2 air pockets, or vacuums, between you and the elements. It's suprisingly effective, although obviously not as effective as walls with thick insulation bats. That said, if your inhabitants can shape a heavily tinted glass like obsidian or even manufacture it from the sand around them, then they can build homes with shelter from the sun via double or triple glazing using glass like obsidian which is (more or less) opaque.
Glass houses in the desert are a bad idea because of the greenhouse effect - the sunlight getting in gets trapped and heats up the internal areas of the glass house even further. Great if you're growing tropical plants in Scotland, terrible as a desert housing solution. What obsidian would offer is the ability to block the sun from getting in in the first place. You get shade which in the desert is important. What you don't get is a shelter medium that can breathe, and release the trapped heat. Glass can act as a thermal mass though, which could actually work in your favour on this point.
Deserts are known for being hot through the day, but they're also very cold at night. Why? because they have no water around them, meaning a very low thermal mass. Your obsidian would spend the day baking in the sun, retaining heat. because you've double glazed, you won't feel that heat until early evening, but through the night it starts to release it, meaning that it actually serve to keep you warm through the night, when the desert is bitterly cold.
So, if you do it right, all you've really got to do is introduce impurities into your glass that turn it black or some other colour, then build your homes with air gaps between panels, and you have a good chance of building homes that can regulate temperature reasonably well. You're still going to be hot during the day, cold at night, but not as much as you'd otherwise be.
edited 2 hours ago
answered 3 hours ago
Tim B IITim B II
27k659113
27k659113
1
$begingroup$
One thought to add to this is that you could simply have a layer of sand instead of air between the first and second glass layer (assuming that obsidian black isn't easy to make). Large Fresnel lenses could be used to fuse the sand into glass and build the structures up from the ground, 3d printer style. It would be slow, ideally require precise support structure, and I make no guarantees about structural integrity, but it seems doable. Here's a small scale proof-of-concept: youtube.com/watch?v=ptUj8JRAYu8
$endgroup$
– abestrange
1 hour ago
add a comment |
1
$begingroup$
One thought to add to this is that you could simply have a layer of sand instead of air between the first and second glass layer (assuming that obsidian black isn't easy to make). Large Fresnel lenses could be used to fuse the sand into glass and build the structures up from the ground, 3d printer style. It would be slow, ideally require precise support structure, and I make no guarantees about structural integrity, but it seems doable. Here's a small scale proof-of-concept: youtube.com/watch?v=ptUj8JRAYu8
$endgroup$
– abestrange
1 hour ago
1
1
$begingroup$
One thought to add to this is that you could simply have a layer of sand instead of air between the first and second glass layer (assuming that obsidian black isn't easy to make). Large Fresnel lenses could be used to fuse the sand into glass and build the structures up from the ground, 3d printer style. It would be slow, ideally require precise support structure, and I make no guarantees about structural integrity, but it seems doable. Here's a small scale proof-of-concept: youtube.com/watch?v=ptUj8JRAYu8
$endgroup$
– abestrange
1 hour ago
$begingroup$
One thought to add to this is that you could simply have a layer of sand instead of air between the first and second glass layer (assuming that obsidian black isn't easy to make). Large Fresnel lenses could be used to fuse the sand into glass and build the structures up from the ground, 3d printer style. It would be slow, ideally require precise support structure, and I make no guarantees about structural integrity, but it seems doable. Here's a small scale proof-of-concept: youtube.com/watch?v=ptUj8JRAYu8
$endgroup$
– abestrange
1 hour ago
add a comment |
$begingroup$
Problems
Reflection: Just as swimming will burn you faster than sunbathing (light reflecting off the water), light reflecting off the glass simply means that much more light to burn you.
- Solution: buff the glass to reduce reflection.
Refraction: There could easily be spots in the city, despite all efforts, that act as magnifying glasses (ants... magnifying glass... mine was a sordid childhood). Corners are your biggest problem, but any angle can create magnifying refraction. It doesn't actually need a curve (curves create precision for, e.g., distortionless vision, but any type of "bulge" will cause magnifying refraction).
Solution: cut insets that break or redirect (like a prism) the "flow" of light through the glass.
Solution: Color the glass to increase its opacity.
Benefits
Visibility: You can see your enemy coming! You can see where they are outside the wall! They can also see you taking a shower... so it might not be that much of a benefit.
- If this is desirable, then the previous solutions must be used carefully or the visibility is lost.
What is it about a glass city that intrigues you? The fact that it's glass? The transparency? The shiny reflection as the sun rises?
This is a very important question, because it will dictate how you solve your problem. BUT! There's one solution that might give you everything you want.
Thin silvering
Silvering glass is what makes mirrors. Thin silvering (silvering you can see through) is that makes one-way mirrors. So, anywhere in the city that wants privacy, you apply thin silvering inside that place or room. Thus, people can't see in, but they can see out. Light can't burn through into the room — but it would cause a horrible headache for anyone approaching from the wrong angle.
And if you really want to take advantage of that, use prisms as building roofs such that the light of the morning is redirected and cast behind the city, and vice-versa for the evening. Thus, between the prisms and the silvering, there isn't an approach to the city that isn't blinding.
Please note that I've made a few assumptions as to why you asked your question. If my assumptions are wrong, let me know and I'll adjust my answer.
Oh... and your buildings are going to want a LOT of ventilation. Preferably from holes dug deep in the sand. Really deep. But that's just an issue of construction.
$endgroup$
$begingroup$
Good answer. I like the idea of cutting angles into the glass -- rather than letting refraction cook the residents, it makes a lot of sense for such a colony to be intentional about the angles that they cut into the glass. The technology of this city can and should be heavily involved in the practice of directing and scattering light by means of precisely cut glass.
$endgroup$
– boxcartenant
1 hour ago
add a comment |
$begingroup$
Problems
Reflection: Just as swimming will burn you faster than sunbathing (light reflecting off the water), light reflecting off the glass simply means that much more light to burn you.
- Solution: buff the glass to reduce reflection.
Refraction: There could easily be spots in the city, despite all efforts, that act as magnifying glasses (ants... magnifying glass... mine was a sordid childhood). Corners are your biggest problem, but any angle can create magnifying refraction. It doesn't actually need a curve (curves create precision for, e.g., distortionless vision, but any type of "bulge" will cause magnifying refraction).
Solution: cut insets that break or redirect (like a prism) the "flow" of light through the glass.
Solution: Color the glass to increase its opacity.
Benefits
Visibility: You can see your enemy coming! You can see where they are outside the wall! They can also see you taking a shower... so it might not be that much of a benefit.
- If this is desirable, then the previous solutions must be used carefully or the visibility is lost.
What is it about a glass city that intrigues you? The fact that it's glass? The transparency? The shiny reflection as the sun rises?
This is a very important question, because it will dictate how you solve your problem. BUT! There's one solution that might give you everything you want.
Thin silvering
Silvering glass is what makes mirrors. Thin silvering (silvering you can see through) is that makes one-way mirrors. So, anywhere in the city that wants privacy, you apply thin silvering inside that place or room. Thus, people can't see in, but they can see out. Light can't burn through into the room — but it would cause a horrible headache for anyone approaching from the wrong angle.
And if you really want to take advantage of that, use prisms as building roofs such that the light of the morning is redirected and cast behind the city, and vice-versa for the evening. Thus, between the prisms and the silvering, there isn't an approach to the city that isn't blinding.
Please note that I've made a few assumptions as to why you asked your question. If my assumptions are wrong, let me know and I'll adjust my answer.
Oh... and your buildings are going to want a LOT of ventilation. Preferably from holes dug deep in the sand. Really deep. But that's just an issue of construction.
$endgroup$
$begingroup$
Good answer. I like the idea of cutting angles into the glass -- rather than letting refraction cook the residents, it makes a lot of sense for such a colony to be intentional about the angles that they cut into the glass. The technology of this city can and should be heavily involved in the practice of directing and scattering light by means of precisely cut glass.
$endgroup$
– boxcartenant
1 hour ago
add a comment |
$begingroup$
Problems
Reflection: Just as swimming will burn you faster than sunbathing (light reflecting off the water), light reflecting off the glass simply means that much more light to burn you.
- Solution: buff the glass to reduce reflection.
Refraction: There could easily be spots in the city, despite all efforts, that act as magnifying glasses (ants... magnifying glass... mine was a sordid childhood). Corners are your biggest problem, but any angle can create magnifying refraction. It doesn't actually need a curve (curves create precision for, e.g., distortionless vision, but any type of "bulge" will cause magnifying refraction).
Solution: cut insets that break or redirect (like a prism) the "flow" of light through the glass.
Solution: Color the glass to increase its opacity.
Benefits
Visibility: You can see your enemy coming! You can see where they are outside the wall! They can also see you taking a shower... so it might not be that much of a benefit.
- If this is desirable, then the previous solutions must be used carefully or the visibility is lost.
What is it about a glass city that intrigues you? The fact that it's glass? The transparency? The shiny reflection as the sun rises?
This is a very important question, because it will dictate how you solve your problem. BUT! There's one solution that might give you everything you want.
Thin silvering
Silvering glass is what makes mirrors. Thin silvering (silvering you can see through) is that makes one-way mirrors. So, anywhere in the city that wants privacy, you apply thin silvering inside that place or room. Thus, people can't see in, but they can see out. Light can't burn through into the room — but it would cause a horrible headache for anyone approaching from the wrong angle.
And if you really want to take advantage of that, use prisms as building roofs such that the light of the morning is redirected and cast behind the city, and vice-versa for the evening. Thus, between the prisms and the silvering, there isn't an approach to the city that isn't blinding.
Please note that I've made a few assumptions as to why you asked your question. If my assumptions are wrong, let me know and I'll adjust my answer.
Oh... and your buildings are going to want a LOT of ventilation. Preferably from holes dug deep in the sand. Really deep. But that's just an issue of construction.
$endgroup$
Problems
Reflection: Just as swimming will burn you faster than sunbathing (light reflecting off the water), light reflecting off the glass simply means that much more light to burn you.
- Solution: buff the glass to reduce reflection.
Refraction: There could easily be spots in the city, despite all efforts, that act as magnifying glasses (ants... magnifying glass... mine was a sordid childhood). Corners are your biggest problem, but any angle can create magnifying refraction. It doesn't actually need a curve (curves create precision for, e.g., distortionless vision, but any type of "bulge" will cause magnifying refraction).
Solution: cut insets that break or redirect (like a prism) the "flow" of light through the glass.
Solution: Color the glass to increase its opacity.
Benefits
Visibility: You can see your enemy coming! You can see where they are outside the wall! They can also see you taking a shower... so it might not be that much of a benefit.
- If this is desirable, then the previous solutions must be used carefully or the visibility is lost.
What is it about a glass city that intrigues you? The fact that it's glass? The transparency? The shiny reflection as the sun rises?
This is a very important question, because it will dictate how you solve your problem. BUT! There's one solution that might give you everything you want.
Thin silvering
Silvering glass is what makes mirrors. Thin silvering (silvering you can see through) is that makes one-way mirrors. So, anywhere in the city that wants privacy, you apply thin silvering inside that place or room. Thus, people can't see in, but they can see out. Light can't burn through into the room — but it would cause a horrible headache for anyone approaching from the wrong angle.
And if you really want to take advantage of that, use prisms as building roofs such that the light of the morning is redirected and cast behind the city, and vice-versa for the evening. Thus, between the prisms and the silvering, there isn't an approach to the city that isn't blinding.
Please note that I've made a few assumptions as to why you asked your question. If my assumptions are wrong, let me know and I'll adjust my answer.
Oh... and your buildings are going to want a LOT of ventilation. Preferably from holes dug deep in the sand. Really deep. But that's just an issue of construction.
answered 1 hour ago
JBHJBH
42.1k592203
42.1k592203
$begingroup$
Good answer. I like the idea of cutting angles into the glass -- rather than letting refraction cook the residents, it makes a lot of sense for such a colony to be intentional about the angles that they cut into the glass. The technology of this city can and should be heavily involved in the practice of directing and scattering light by means of precisely cut glass.
$endgroup$
– boxcartenant
1 hour ago
add a comment |
$begingroup$
Good answer. I like the idea of cutting angles into the glass -- rather than letting refraction cook the residents, it makes a lot of sense for such a colony to be intentional about the angles that they cut into the glass. The technology of this city can and should be heavily involved in the practice of directing and scattering light by means of precisely cut glass.
$endgroup$
– boxcartenant
1 hour ago
$begingroup$
Good answer. I like the idea of cutting angles into the glass -- rather than letting refraction cook the residents, it makes a lot of sense for such a colony to be intentional about the angles that they cut into the glass. The technology of this city can and should be heavily involved in the practice of directing and scattering light by means of precisely cut glass.
$endgroup$
– boxcartenant
1 hour ago
$begingroup$
Good answer. I like the idea of cutting angles into the glass -- rather than letting refraction cook the residents, it makes a lot of sense for such a colony to be intentional about the angles that they cut into the glass. The technology of this city can and should be heavily involved in the practice of directing and scattering light by means of precisely cut glass.
$endgroup$
– boxcartenant
1 hour ago
add a comment |
$begingroup$
Look at how termites in Africa build their colonies. To prevent from being cooked inside their homes, they build tall chimney like structures. The air heats the chimneys, causing air circulation throughout the colony.
If your cities utilize a similar design, the city could remain fairly comfortable at the base levels. You use these convection currents throughout your city for other functions as it suits you.
$endgroup$
add a comment |
$begingroup$
Look at how termites in Africa build their colonies. To prevent from being cooked inside their homes, they build tall chimney like structures. The air heats the chimneys, causing air circulation throughout the colony.
If your cities utilize a similar design, the city could remain fairly comfortable at the base levels. You use these convection currents throughout your city for other functions as it suits you.
$endgroup$
add a comment |
$begingroup$
Look at how termites in Africa build their colonies. To prevent from being cooked inside their homes, they build tall chimney like structures. The air heats the chimneys, causing air circulation throughout the colony.
If your cities utilize a similar design, the city could remain fairly comfortable at the base levels. You use these convection currents throughout your city for other functions as it suits you.
$endgroup$
Look at how termites in Africa build their colonies. To prevent from being cooked inside their homes, they build tall chimney like structures. The air heats the chimneys, causing air circulation throughout the colony.
If your cities utilize a similar design, the city could remain fairly comfortable at the base levels. You use these convection currents throughout your city for other functions as it suits you.
answered 1 hour ago
sonvarsonvar
614
614
add a comment |
add a comment |
$begingroup$
My main question about the glass city is the size. Will it be giant dome over the entire city, or interconnecting smaller domes? I don't really see cubes as being practical in a large scale. Are there sandstorm as they would scratch the outer layer. Putting a reflective material on or in the glass would cut down on the light getting in, but you also need some type of air circulation. I think that asking why glass and the history behind it will help flush out some possibilities. Just a few quick thoughts.
Best of success with your design.
New contributor
$endgroup$
add a comment |
$begingroup$
My main question about the glass city is the size. Will it be giant dome over the entire city, or interconnecting smaller domes? I don't really see cubes as being practical in a large scale. Are there sandstorm as they would scratch the outer layer. Putting a reflective material on or in the glass would cut down on the light getting in, but you also need some type of air circulation. I think that asking why glass and the history behind it will help flush out some possibilities. Just a few quick thoughts.
Best of success with your design.
New contributor
$endgroup$
add a comment |
$begingroup$
My main question about the glass city is the size. Will it be giant dome over the entire city, or interconnecting smaller domes? I don't really see cubes as being practical in a large scale. Are there sandstorm as they would scratch the outer layer. Putting a reflective material on or in the glass would cut down on the light getting in, but you also need some type of air circulation. I think that asking why glass and the history behind it will help flush out some possibilities. Just a few quick thoughts.
Best of success with your design.
New contributor
$endgroup$
My main question about the glass city is the size. Will it be giant dome over the entire city, or interconnecting smaller domes? I don't really see cubes as being practical in a large scale. Are there sandstorm as they would scratch the outer layer. Putting a reflective material on or in the glass would cut down on the light getting in, but you also need some type of air circulation. I think that asking why glass and the history behind it will help flush out some possibilities. Just a few quick thoughts.
Best of success with your design.
New contributor
New contributor
answered 1 hour ago
Robert Robert
11
11
New contributor
New contributor
add a comment |
add a comment |
$begingroup$
You Need a Windcatcher House
Sheets of glass for the most part is not a great building material. Glass in the form of bricks can be structural, which will allow you to build up. You could build a glass house and yes, it would get hot in the desert. But proper desert homes don't get hot. Instead of building a house with four walls and a pitched roof, you just need to incorporate a few features to make your desert home comfortable.
You Need a Windcatcher
A windcatcher, also known as a malqaf, is a tower higher than the rest of the structure which has a shaft that leads from the tower to the living facility. The open face faces the prevailing wind, which catches it and pulls it down the tower, which cools your glass structure. The windcatcher does not necessarily cool the air itself, but rather relies on the rate of airflow to provide a cooling effect. They have been used in desert climates for thousands of years.
How about Making Ice?
You might find that this structure cools your home, but you want an extra blast of cooling for water storage, food storage or making ice, using only the wind. What you need to do is add another tower which faces the opposite direction of the prevailing wind. With this tower, the wind is drawn upward using the Coandă effect.
It's more effective with a basement and if your settlement is feeling industrious, an underground water channel with holes spaced along the length of the channel to the basement of each home. The ancient Persians called this channel a qanat.
- https://en.wikipedia.org/wiki/Coand%C4%83_effect
- https://en.wikipedia.org/wiki/Windcatcher
- https://en.wikipedia.org/wiki/Yakhch%C4%81l
- https://en.wikipedia.org/wiki/Qanat
This combination of design elements woll keep your desert homes much more manageable and energy efficient because you're not spending resources on active cooling. It's passive and it works.
Good luck staying warm.
$endgroup$
add a comment |
$begingroup$
You Need a Windcatcher House
Sheets of glass for the most part is not a great building material. Glass in the form of bricks can be structural, which will allow you to build up. You could build a glass house and yes, it would get hot in the desert. But proper desert homes don't get hot. Instead of building a house with four walls and a pitched roof, you just need to incorporate a few features to make your desert home comfortable.
You Need a Windcatcher
A windcatcher, also known as a malqaf, is a tower higher than the rest of the structure which has a shaft that leads from the tower to the living facility. The open face faces the prevailing wind, which catches it and pulls it down the tower, which cools your glass structure. The windcatcher does not necessarily cool the air itself, but rather relies on the rate of airflow to provide a cooling effect. They have been used in desert climates for thousands of years.
How about Making Ice?
You might find that this structure cools your home, but you want an extra blast of cooling for water storage, food storage or making ice, using only the wind. What you need to do is add another tower which faces the opposite direction of the prevailing wind. With this tower, the wind is drawn upward using the Coandă effect.
It's more effective with a basement and if your settlement is feeling industrious, an underground water channel with holes spaced along the length of the channel to the basement of each home. The ancient Persians called this channel a qanat.
- https://en.wikipedia.org/wiki/Coand%C4%83_effect
- https://en.wikipedia.org/wiki/Windcatcher
- https://en.wikipedia.org/wiki/Yakhch%C4%81l
- https://en.wikipedia.org/wiki/Qanat
This combination of design elements woll keep your desert homes much more manageable and energy efficient because you're not spending resources on active cooling. It's passive and it works.
Good luck staying warm.
$endgroup$
add a comment |
$begingroup$
You Need a Windcatcher House
Sheets of glass for the most part is not a great building material. Glass in the form of bricks can be structural, which will allow you to build up. You could build a glass house and yes, it would get hot in the desert. But proper desert homes don't get hot. Instead of building a house with four walls and a pitched roof, you just need to incorporate a few features to make your desert home comfortable.
You Need a Windcatcher
A windcatcher, also known as a malqaf, is a tower higher than the rest of the structure which has a shaft that leads from the tower to the living facility. The open face faces the prevailing wind, which catches it and pulls it down the tower, which cools your glass structure. The windcatcher does not necessarily cool the air itself, but rather relies on the rate of airflow to provide a cooling effect. They have been used in desert climates for thousands of years.
How about Making Ice?
You might find that this structure cools your home, but you want an extra blast of cooling for water storage, food storage or making ice, using only the wind. What you need to do is add another tower which faces the opposite direction of the prevailing wind. With this tower, the wind is drawn upward using the Coandă effect.
It's more effective with a basement and if your settlement is feeling industrious, an underground water channel with holes spaced along the length of the channel to the basement of each home. The ancient Persians called this channel a qanat.
- https://en.wikipedia.org/wiki/Coand%C4%83_effect
- https://en.wikipedia.org/wiki/Windcatcher
- https://en.wikipedia.org/wiki/Yakhch%C4%81l
- https://en.wikipedia.org/wiki/Qanat
This combination of design elements woll keep your desert homes much more manageable and energy efficient because you're not spending resources on active cooling. It's passive and it works.
Good luck staying warm.
$endgroup$
You Need a Windcatcher House
Sheets of glass for the most part is not a great building material. Glass in the form of bricks can be structural, which will allow you to build up. You could build a glass house and yes, it would get hot in the desert. But proper desert homes don't get hot. Instead of building a house with four walls and a pitched roof, you just need to incorporate a few features to make your desert home comfortable.
You Need a Windcatcher
A windcatcher, also known as a malqaf, is a tower higher than the rest of the structure which has a shaft that leads from the tower to the living facility. The open face faces the prevailing wind, which catches it and pulls it down the tower, which cools your glass structure. The windcatcher does not necessarily cool the air itself, but rather relies on the rate of airflow to provide a cooling effect. They have been used in desert climates for thousands of years.
How about Making Ice?
You might find that this structure cools your home, but you want an extra blast of cooling for water storage, food storage or making ice, using only the wind. What you need to do is add another tower which faces the opposite direction of the prevailing wind. With this tower, the wind is drawn upward using the Coandă effect.
It's more effective with a basement and if your settlement is feeling industrious, an underground water channel with holes spaced along the length of the channel to the basement of each home. The ancient Persians called this channel a qanat.
- https://en.wikipedia.org/wiki/Coand%C4%83_effect
- https://en.wikipedia.org/wiki/Windcatcher
- https://en.wikipedia.org/wiki/Yakhch%C4%81l
- https://en.wikipedia.org/wiki/Qanat
This combination of design elements woll keep your desert homes much more manageable and energy efficient because you're not spending resources on active cooling. It's passive and it works.
Good luck staying warm.
answered 25 mins ago
gwallygwally
2,853713
2,853713
add a comment |
add a comment |
Ril is a new contributor. Be nice, and check out our Code of Conduct.
Ril is a new contributor. Be nice, and check out our Code of Conduct.
Ril is a new contributor. Be nice, and check out our Code of Conduct.
Ril is a new contributor. Be nice, and check out our Code of Conduct.
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1
$begingroup$
Welcome to WorldBuilding.SE! This is a pretty good first question, and I like the idea. You've used the "science" tag, but exactly how scientifically-accurate do you want the answers to be?
$endgroup$
– F1Krazy
3 hours ago
$begingroup$
"A resource used for building:" how on Earth are those people suppose to shape the glass into building blocks? (I suppose that the glass is naturally occuring; even today in the 21st century we wouldn't even dream of making enough glass to use instead of bricks.) Also, glass is a poor building material: it's not that strong for its weight and it's very brittle. "Without cooking its denizens:" are we to assume that this is a hot desert? Not all deserts are hot, some are cold and even very cold.
$endgroup$
– AlexP
2 hours ago
$begingroup$
Well, science heavy enough to be okay'd by most people. I mean, we have magic too, and that could definitely help. The city was actually built by goblins, and those little ----s are wryly clever. But I don't want to end up relying on the 'but magic...' argument.
$endgroup$
– Ril
2 hours ago
$begingroup$
Is the city a huge dome or is it made of lots of different-sized buildings? What level of technology did the original inhabitants possess?
$endgroup$
– chasly from UK
2 hours ago
$begingroup$
@alexP if you make the structure out of really thick glass or other compounds, glass could be pretty strong.
$endgroup$
– sonvar
1 hour ago