Is reward accumulated during a play iteration when performing SARSA?












0












$begingroup$


I've been having issue with getting my DQN to converge to a good solution for snake. Regardless of the different types of reward functions I've tried, it seems that the snake is indefinitely going around in circles. I have not tried exploring more states yet because I am confused about how to properly assign reward.



Currently, I am using a 2D-Gaussian distribution to assign reward where $f(x=x_{food},y=y_{food}) = 1$. Terminal states like hitting the wall or itself result in a reward value of -1.



My reason for using the Gaussian was because of the relatively sparse rewards in this game and the ability to easily clip rewards between [1,-1] in meaning full way.



I have two questions.




  1. Is this an appropriate way to define the reward function?

  2. Currently during training, I do no accumulate the reward during each play iteration. So each reward for transitions are independent of the reward values before it. Right now I am doing $big[S_1,A_1,R_1,S_2,A_2,R_2,S_3big]$. I've looked at other code where people have accumulate the reward like $big[S_1,A_1,R_1,S_2,A_2,R_2 = R_1+r,S_3big]$. Where $r$ is given by the reward function. The thing is, I can't find a paper that defines why you should do this. So my question is, which way is the appropriate way to assign reward?









share









$endgroup$

















    0












    $begingroup$


    I've been having issue with getting my DQN to converge to a good solution for snake. Regardless of the different types of reward functions I've tried, it seems that the snake is indefinitely going around in circles. I have not tried exploring more states yet because I am confused about how to properly assign reward.



    Currently, I am using a 2D-Gaussian distribution to assign reward where $f(x=x_{food},y=y_{food}) = 1$. Terminal states like hitting the wall or itself result in a reward value of -1.



    My reason for using the Gaussian was because of the relatively sparse rewards in this game and the ability to easily clip rewards between [1,-1] in meaning full way.



    I have two questions.




    1. Is this an appropriate way to define the reward function?

    2. Currently during training, I do no accumulate the reward during each play iteration. So each reward for transitions are independent of the reward values before it. Right now I am doing $big[S_1,A_1,R_1,S_2,A_2,R_2,S_3big]$. I've looked at other code where people have accumulate the reward like $big[S_1,A_1,R_1,S_2,A_2,R_2 = R_1+r,S_3big]$. Where $r$ is given by the reward function. The thing is, I can't find a paper that defines why you should do this. So my question is, which way is the appropriate way to assign reward?









    share









    $endgroup$















      0












      0








      0





      $begingroup$


      I've been having issue with getting my DQN to converge to a good solution for snake. Regardless of the different types of reward functions I've tried, it seems that the snake is indefinitely going around in circles. I have not tried exploring more states yet because I am confused about how to properly assign reward.



      Currently, I am using a 2D-Gaussian distribution to assign reward where $f(x=x_{food},y=y_{food}) = 1$. Terminal states like hitting the wall or itself result in a reward value of -1.



      My reason for using the Gaussian was because of the relatively sparse rewards in this game and the ability to easily clip rewards between [1,-1] in meaning full way.



      I have two questions.




      1. Is this an appropriate way to define the reward function?

      2. Currently during training, I do no accumulate the reward during each play iteration. So each reward for transitions are independent of the reward values before it. Right now I am doing $big[S_1,A_1,R_1,S_2,A_2,R_2,S_3big]$. I've looked at other code where people have accumulate the reward like $big[S_1,A_1,R_1,S_2,A_2,R_2 = R_1+r,S_3big]$. Where $r$ is given by the reward function. The thing is, I can't find a paper that defines why you should do this. So my question is, which way is the appropriate way to assign reward?









      share









      $endgroup$




      I've been having issue with getting my DQN to converge to a good solution for snake. Regardless of the different types of reward functions I've tried, it seems that the snake is indefinitely going around in circles. I have not tried exploring more states yet because I am confused about how to properly assign reward.



      Currently, I am using a 2D-Gaussian distribution to assign reward where $f(x=x_{food},y=y_{food}) = 1$. Terminal states like hitting the wall or itself result in a reward value of -1.



      My reason for using the Gaussian was because of the relatively sparse rewards in this game and the ability to easily clip rewards between [1,-1] in meaning full way.



      I have two questions.




      1. Is this an appropriate way to define the reward function?

      2. Currently during training, I do no accumulate the reward during each play iteration. So each reward for transitions are independent of the reward values before it. Right now I am doing $big[S_1,A_1,R_1,S_2,A_2,R_2,S_3big]$. I've looked at other code where people have accumulate the reward like $big[S_1,A_1,R_1,S_2,A_2,R_2 = R_1+r,S_3big]$. Where $r$ is given by the reward function. The thing is, I can't find a paper that defines why you should do this. So my question is, which way is the appropriate way to assign reward?







      machine-learning deep-learning reinforcement-learning q-learning dqn





      share












      share










      share



      share










      asked 2 mins ago









      DevarakondaVDevarakondaV

      163




      163






















          0






          active

          oldest

          votes












          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "557"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fdatascience.stackexchange.com%2fquestions%2f48186%2fis-reward-accumulated-during-a-play-iteration-when-performing-sarsa%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes
















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Data Science Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fdatascience.stackexchange.com%2fquestions%2f48186%2fis-reward-accumulated-during-a-play-iteration-when-performing-sarsa%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Ponta tanko

          Tantalo (mitologio)

          Erzsébet Schaár