Implementation of actor-critic model for MountainCar












0












$begingroup$


I'm trying to build a model for the Mountain Car game, following this Actor-Critic code: https://github.com/nikhilbarhate99/Actor-Critic
(However, in this case, it's discrete action space, while it's continuous for my problem. Also, it's not the MountainCar game in this github code.



So, I want to use the actor critic model in order to makes a player of the famous Mountain Car game. All the environment code is here: https://github.com/nbrosson/Actor-critic-MountainCar/ Everything about the environment works fine. The only file that I have to worry about is agent.py



import numpy as np
import torch
import torch.nn as nn
import torch.optim as optim
import torch.nn.functional as F
from torch.distributions import Normal

"""
Contains the definition of the agent that will run in an
environment.
"""

class ActorCritic(nn.Module):
def __init__(self):
super(ActorCritic, self).__init__()
self.affine = nn.Linear(2, 32)

self.action_layer = nn.Linear(32, 2)
self.value_layer = nn.Linear(32, 1)

self.logprobs =
self.state_values =
self.rewards =
self.actions =


def forward(self, observation):
# Convert tuple into tensor
observation_as_list =
observation_as_list.append(observation[0])
observation_as_list.append(observation[1])
observation_as_list = np.asarray(observation_as_list)
observation_as_list = observation_as_list.reshape(1,2)
observation = observation_as_list

state = torch.from_numpy(observation).float()
state = F.relu(self.affine(state))

state_value = self.value_layer(state)
action_parameters = F.tanh(self.action_layer(state))
action_distribution = Normal(action_parameters[0][0], action_parameters[0][1])

action = action_distribution.sample() # Torch.tensor; action

self.logprobs.append(action_distribution.log_prob(action)+ 1e-6)
self.state_values.append(state_value)
return action.item() # Float element



def calculateLoss(self, gamma=0.99):

# calculating discounted rewards:
rewards =
dis_reward = 0
for reward in self.rewards[::-1]:
dis_reward = reward + gamma * dis_reward
rewards.insert(0, dis_reward)

# normalizing the rewards:
rewards = torch.tensor(rewards)
rewards = (rewards - rewards.mean()) / (rewards.std())

loss = 0
for logprob, value, reward in zip(self.logprobs, self.state_values, rewards):
advantage = reward - value.item()
action_loss = -logprob * advantage
value_loss = F.smooth_l1_loss(value, reward)
loss += (action_loss + value_loss)

return loss

def clearMemory(self):
del self.logprobs[:]
del self.state_values[:]
del self.rewards[:]




class RandomAgent():
def __init__(self):
"""Init a new agent.
"""
#self.theta = np.zeros((3, 2))
#self.state = RandomAgent.reset(self,[-20,20])

self.count_episodes = -1
self.max_position = -0.4
self.epsilon = 0.9
self.gamma = 0.99
self.running_rewards = 0
self.policy = ActorCritic()
self.optimizer = optim.Adam(self.policy.parameters(), lr=0.01, betas=(0.9, 0.999))
self.check_new_episode = 1
self.count_iter = 0

def reset(self, x_range):
"""Reset the state of the agent for the start of new game.

Parameters of the environment do not change, but your initial
location is randomized.

x_range = [xmin, xmax] contains the range of possible values for x

range for vx is always [-20, 20]
"""
self.epsilon = (self.epsilon * 0.99)
self.count_episodes += 1
return (np.random.uniform(x_range[0],x_range[1]), np.random.uniform(-20,20))

def act(self, observation):
"""Acts given an observation of the environment.

Takes as argument an observation of the current state, and
returns the chosen action.

observation = (x, vx)
"""

# observation_as_list =
# observation_as_list.append(observation[0])
# observation_as_list.append(observation[1])
# observation_as_list = np.asarray(observation_as_list)
# observation_as_list = observation_as_list.reshape(1,2)
# observation = observation_as_list


if np.random.rand(1) < self.epsilon:
return np.random.uniform(-1,1)
else:
action = self.policy(observation)
return action

def reward(self, observation, action, reward):
"""Receive a reward for performing given action on
given observation.

This is where your agent can learn.
"""
self.count_iter +=1
self.policy.rewards.append(reward)
self.running_rewards += reward
if self.count_iter == 100:
# We want first to update the critic agent:
self.optimizer.zero_grad()
self.loss = self.policy.calculateLoss(self.gamma)
self.loss.backward()
self.optimizer.step()
self.policy.clearMemory()

self.count_iter = 0


Agent = RandomAgent


However, my model does not provide good results. It doesn't even improve with 200 episodes.



Any ideas what is wrong on my code?? Any suggestions??



Thanks a lot !!










share|improve this question









$endgroup$

















    0












    $begingroup$


    I'm trying to build a model for the Mountain Car game, following this Actor-Critic code: https://github.com/nikhilbarhate99/Actor-Critic
    (However, in this case, it's discrete action space, while it's continuous for my problem. Also, it's not the MountainCar game in this github code.



    So, I want to use the actor critic model in order to makes a player of the famous Mountain Car game. All the environment code is here: https://github.com/nbrosson/Actor-critic-MountainCar/ Everything about the environment works fine. The only file that I have to worry about is agent.py



    import numpy as np
    import torch
    import torch.nn as nn
    import torch.optim as optim
    import torch.nn.functional as F
    from torch.distributions import Normal

    """
    Contains the definition of the agent that will run in an
    environment.
    """

    class ActorCritic(nn.Module):
    def __init__(self):
    super(ActorCritic, self).__init__()
    self.affine = nn.Linear(2, 32)

    self.action_layer = nn.Linear(32, 2)
    self.value_layer = nn.Linear(32, 1)

    self.logprobs =
    self.state_values =
    self.rewards =
    self.actions =


    def forward(self, observation):
    # Convert tuple into tensor
    observation_as_list =
    observation_as_list.append(observation[0])
    observation_as_list.append(observation[1])
    observation_as_list = np.asarray(observation_as_list)
    observation_as_list = observation_as_list.reshape(1,2)
    observation = observation_as_list

    state = torch.from_numpy(observation).float()
    state = F.relu(self.affine(state))

    state_value = self.value_layer(state)
    action_parameters = F.tanh(self.action_layer(state))
    action_distribution = Normal(action_parameters[0][0], action_parameters[0][1])

    action = action_distribution.sample() # Torch.tensor; action

    self.logprobs.append(action_distribution.log_prob(action)+ 1e-6)
    self.state_values.append(state_value)
    return action.item() # Float element



    def calculateLoss(self, gamma=0.99):

    # calculating discounted rewards:
    rewards =
    dis_reward = 0
    for reward in self.rewards[::-1]:
    dis_reward = reward + gamma * dis_reward
    rewards.insert(0, dis_reward)

    # normalizing the rewards:
    rewards = torch.tensor(rewards)
    rewards = (rewards - rewards.mean()) / (rewards.std())

    loss = 0
    for logprob, value, reward in zip(self.logprobs, self.state_values, rewards):
    advantage = reward - value.item()
    action_loss = -logprob * advantage
    value_loss = F.smooth_l1_loss(value, reward)
    loss += (action_loss + value_loss)

    return loss

    def clearMemory(self):
    del self.logprobs[:]
    del self.state_values[:]
    del self.rewards[:]




    class RandomAgent():
    def __init__(self):
    """Init a new agent.
    """
    #self.theta = np.zeros((3, 2))
    #self.state = RandomAgent.reset(self,[-20,20])

    self.count_episodes = -1
    self.max_position = -0.4
    self.epsilon = 0.9
    self.gamma = 0.99
    self.running_rewards = 0
    self.policy = ActorCritic()
    self.optimizer = optim.Adam(self.policy.parameters(), lr=0.01, betas=(0.9, 0.999))
    self.check_new_episode = 1
    self.count_iter = 0

    def reset(self, x_range):
    """Reset the state of the agent for the start of new game.

    Parameters of the environment do not change, but your initial
    location is randomized.

    x_range = [xmin, xmax] contains the range of possible values for x

    range for vx is always [-20, 20]
    """
    self.epsilon = (self.epsilon * 0.99)
    self.count_episodes += 1
    return (np.random.uniform(x_range[0],x_range[1]), np.random.uniform(-20,20))

    def act(self, observation):
    """Acts given an observation of the environment.

    Takes as argument an observation of the current state, and
    returns the chosen action.

    observation = (x, vx)
    """

    # observation_as_list =
    # observation_as_list.append(observation[0])
    # observation_as_list.append(observation[1])
    # observation_as_list = np.asarray(observation_as_list)
    # observation_as_list = observation_as_list.reshape(1,2)
    # observation = observation_as_list


    if np.random.rand(1) < self.epsilon:
    return np.random.uniform(-1,1)
    else:
    action = self.policy(observation)
    return action

    def reward(self, observation, action, reward):
    """Receive a reward for performing given action on
    given observation.

    This is where your agent can learn.
    """
    self.count_iter +=1
    self.policy.rewards.append(reward)
    self.running_rewards += reward
    if self.count_iter == 100:
    # We want first to update the critic agent:
    self.optimizer.zero_grad()
    self.loss = self.policy.calculateLoss(self.gamma)
    self.loss.backward()
    self.optimizer.step()
    self.policy.clearMemory()

    self.count_iter = 0


    Agent = RandomAgent


    However, my model does not provide good results. It doesn't even improve with 200 episodes.



    Any ideas what is wrong on my code?? Any suggestions??



    Thanks a lot !!










    share|improve this question









    $endgroup$















      0












      0








      0





      $begingroup$


      I'm trying to build a model for the Mountain Car game, following this Actor-Critic code: https://github.com/nikhilbarhate99/Actor-Critic
      (However, in this case, it's discrete action space, while it's continuous for my problem. Also, it's not the MountainCar game in this github code.



      So, I want to use the actor critic model in order to makes a player of the famous Mountain Car game. All the environment code is here: https://github.com/nbrosson/Actor-critic-MountainCar/ Everything about the environment works fine. The only file that I have to worry about is agent.py



      import numpy as np
      import torch
      import torch.nn as nn
      import torch.optim as optim
      import torch.nn.functional as F
      from torch.distributions import Normal

      """
      Contains the definition of the agent that will run in an
      environment.
      """

      class ActorCritic(nn.Module):
      def __init__(self):
      super(ActorCritic, self).__init__()
      self.affine = nn.Linear(2, 32)

      self.action_layer = nn.Linear(32, 2)
      self.value_layer = nn.Linear(32, 1)

      self.logprobs =
      self.state_values =
      self.rewards =
      self.actions =


      def forward(self, observation):
      # Convert tuple into tensor
      observation_as_list =
      observation_as_list.append(observation[0])
      observation_as_list.append(observation[1])
      observation_as_list = np.asarray(observation_as_list)
      observation_as_list = observation_as_list.reshape(1,2)
      observation = observation_as_list

      state = torch.from_numpy(observation).float()
      state = F.relu(self.affine(state))

      state_value = self.value_layer(state)
      action_parameters = F.tanh(self.action_layer(state))
      action_distribution = Normal(action_parameters[0][0], action_parameters[0][1])

      action = action_distribution.sample() # Torch.tensor; action

      self.logprobs.append(action_distribution.log_prob(action)+ 1e-6)
      self.state_values.append(state_value)
      return action.item() # Float element



      def calculateLoss(self, gamma=0.99):

      # calculating discounted rewards:
      rewards =
      dis_reward = 0
      for reward in self.rewards[::-1]:
      dis_reward = reward + gamma * dis_reward
      rewards.insert(0, dis_reward)

      # normalizing the rewards:
      rewards = torch.tensor(rewards)
      rewards = (rewards - rewards.mean()) / (rewards.std())

      loss = 0
      for logprob, value, reward in zip(self.logprobs, self.state_values, rewards):
      advantage = reward - value.item()
      action_loss = -logprob * advantage
      value_loss = F.smooth_l1_loss(value, reward)
      loss += (action_loss + value_loss)

      return loss

      def clearMemory(self):
      del self.logprobs[:]
      del self.state_values[:]
      del self.rewards[:]




      class RandomAgent():
      def __init__(self):
      """Init a new agent.
      """
      #self.theta = np.zeros((3, 2))
      #self.state = RandomAgent.reset(self,[-20,20])

      self.count_episodes = -1
      self.max_position = -0.4
      self.epsilon = 0.9
      self.gamma = 0.99
      self.running_rewards = 0
      self.policy = ActorCritic()
      self.optimizer = optim.Adam(self.policy.parameters(), lr=0.01, betas=(0.9, 0.999))
      self.check_new_episode = 1
      self.count_iter = 0

      def reset(self, x_range):
      """Reset the state of the agent for the start of new game.

      Parameters of the environment do not change, but your initial
      location is randomized.

      x_range = [xmin, xmax] contains the range of possible values for x

      range for vx is always [-20, 20]
      """
      self.epsilon = (self.epsilon * 0.99)
      self.count_episodes += 1
      return (np.random.uniform(x_range[0],x_range[1]), np.random.uniform(-20,20))

      def act(self, observation):
      """Acts given an observation of the environment.

      Takes as argument an observation of the current state, and
      returns the chosen action.

      observation = (x, vx)
      """

      # observation_as_list =
      # observation_as_list.append(observation[0])
      # observation_as_list.append(observation[1])
      # observation_as_list = np.asarray(observation_as_list)
      # observation_as_list = observation_as_list.reshape(1,2)
      # observation = observation_as_list


      if np.random.rand(1) < self.epsilon:
      return np.random.uniform(-1,1)
      else:
      action = self.policy(observation)
      return action

      def reward(self, observation, action, reward):
      """Receive a reward for performing given action on
      given observation.

      This is where your agent can learn.
      """
      self.count_iter +=1
      self.policy.rewards.append(reward)
      self.running_rewards += reward
      if self.count_iter == 100:
      # We want first to update the critic agent:
      self.optimizer.zero_grad()
      self.loss = self.policy.calculateLoss(self.gamma)
      self.loss.backward()
      self.optimizer.step()
      self.policy.clearMemory()

      self.count_iter = 0


      Agent = RandomAgent


      However, my model does not provide good results. It doesn't even improve with 200 episodes.



      Any ideas what is wrong on my code?? Any suggestions??



      Thanks a lot !!










      share|improve this question









      $endgroup$




      I'm trying to build a model for the Mountain Car game, following this Actor-Critic code: https://github.com/nikhilbarhate99/Actor-Critic
      (However, in this case, it's discrete action space, while it's continuous for my problem. Also, it's not the MountainCar game in this github code.



      So, I want to use the actor critic model in order to makes a player of the famous Mountain Car game. All the environment code is here: https://github.com/nbrosson/Actor-critic-MountainCar/ Everything about the environment works fine. The only file that I have to worry about is agent.py



      import numpy as np
      import torch
      import torch.nn as nn
      import torch.optim as optim
      import torch.nn.functional as F
      from torch.distributions import Normal

      """
      Contains the definition of the agent that will run in an
      environment.
      """

      class ActorCritic(nn.Module):
      def __init__(self):
      super(ActorCritic, self).__init__()
      self.affine = nn.Linear(2, 32)

      self.action_layer = nn.Linear(32, 2)
      self.value_layer = nn.Linear(32, 1)

      self.logprobs =
      self.state_values =
      self.rewards =
      self.actions =


      def forward(self, observation):
      # Convert tuple into tensor
      observation_as_list =
      observation_as_list.append(observation[0])
      observation_as_list.append(observation[1])
      observation_as_list = np.asarray(observation_as_list)
      observation_as_list = observation_as_list.reshape(1,2)
      observation = observation_as_list

      state = torch.from_numpy(observation).float()
      state = F.relu(self.affine(state))

      state_value = self.value_layer(state)
      action_parameters = F.tanh(self.action_layer(state))
      action_distribution = Normal(action_parameters[0][0], action_parameters[0][1])

      action = action_distribution.sample() # Torch.tensor; action

      self.logprobs.append(action_distribution.log_prob(action)+ 1e-6)
      self.state_values.append(state_value)
      return action.item() # Float element



      def calculateLoss(self, gamma=0.99):

      # calculating discounted rewards:
      rewards =
      dis_reward = 0
      for reward in self.rewards[::-1]:
      dis_reward = reward + gamma * dis_reward
      rewards.insert(0, dis_reward)

      # normalizing the rewards:
      rewards = torch.tensor(rewards)
      rewards = (rewards - rewards.mean()) / (rewards.std())

      loss = 0
      for logprob, value, reward in zip(self.logprobs, self.state_values, rewards):
      advantage = reward - value.item()
      action_loss = -logprob * advantage
      value_loss = F.smooth_l1_loss(value, reward)
      loss += (action_loss + value_loss)

      return loss

      def clearMemory(self):
      del self.logprobs[:]
      del self.state_values[:]
      del self.rewards[:]




      class RandomAgent():
      def __init__(self):
      """Init a new agent.
      """
      #self.theta = np.zeros((3, 2))
      #self.state = RandomAgent.reset(self,[-20,20])

      self.count_episodes = -1
      self.max_position = -0.4
      self.epsilon = 0.9
      self.gamma = 0.99
      self.running_rewards = 0
      self.policy = ActorCritic()
      self.optimizer = optim.Adam(self.policy.parameters(), lr=0.01, betas=(0.9, 0.999))
      self.check_new_episode = 1
      self.count_iter = 0

      def reset(self, x_range):
      """Reset the state of the agent for the start of new game.

      Parameters of the environment do not change, but your initial
      location is randomized.

      x_range = [xmin, xmax] contains the range of possible values for x

      range for vx is always [-20, 20]
      """
      self.epsilon = (self.epsilon * 0.99)
      self.count_episodes += 1
      return (np.random.uniform(x_range[0],x_range[1]), np.random.uniform(-20,20))

      def act(self, observation):
      """Acts given an observation of the environment.

      Takes as argument an observation of the current state, and
      returns the chosen action.

      observation = (x, vx)
      """

      # observation_as_list =
      # observation_as_list.append(observation[0])
      # observation_as_list.append(observation[1])
      # observation_as_list = np.asarray(observation_as_list)
      # observation_as_list = observation_as_list.reshape(1,2)
      # observation = observation_as_list


      if np.random.rand(1) < self.epsilon:
      return np.random.uniform(-1,1)
      else:
      action = self.policy(observation)
      return action

      def reward(self, observation, action, reward):
      """Receive a reward for performing given action on
      given observation.

      This is where your agent can learn.
      """
      self.count_iter +=1
      self.policy.rewards.append(reward)
      self.running_rewards += reward
      if self.count_iter == 100:
      # We want first to update the critic agent:
      self.optimizer.zero_grad()
      self.loss = self.policy.calculateLoss(self.gamma)
      self.loss.backward()
      self.optimizer.step()
      self.policy.clearMemory()

      self.count_iter = 0


      Agent = RandomAgent


      However, my model does not provide good results. It doesn't even improve with 200 episodes.



      Any ideas what is wrong on my code?? Any suggestions??



      Thanks a lot !!







      python reinforcement-learning pytorch actor-critic






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 5 hours ago









      nolw38nolw38

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