Showing that a character is in pain in a dialogue












1















Do you add pauses? Do you add interjection? Which ones? Do you misspell certain words? What are some of the tricks writers use? I don't want to say it in the descriptive passage. I want people to feel it while they're reading the character's dialogue. I want them to really feel the pain.










share|improve this question





























    1















    Do you add pauses? Do you add interjection? Which ones? Do you misspell certain words? What are some of the tricks writers use? I don't want to say it in the descriptive passage. I want people to feel it while they're reading the character's dialogue. I want them to really feel the pain.










    share|improve this question



























      1












      1








      1


      1






      Do you add pauses? Do you add interjection? Which ones? Do you misspell certain words? What are some of the tricks writers use? I don't want to say it in the descriptive passage. I want people to feel it while they're reading the character's dialogue. I want them to really feel the pain.










      share|improve this question
















      Do you add pauses? Do you add interjection? Which ones? Do you misspell certain words? What are some of the tricks writers use? I don't want to say it in the descriptive passage. I want people to feel it while they're reading the character's dialogue. I want them to really feel the pain.







      creative-writing character-development dialogue






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 2 hours ago









      Cyn

      8,53311445




      8,53311445










      asked 4 hours ago









      repomonsterrepomonster

      40429




      40429






















          3 Answers
          3






          active

          oldest

          votes


















          2














          It's hyper-specific to a character. But here are some things I use. Note that the non-verbal cues will hit home harder when coupled with verbal ones.




          • Some will refuse to talk, not trusting their voice. With these characters I try to offer visual cues: profuse sweating, grimacing, 'pained' look, balling an relaxing hand, squaring jaw, or the well-placed unintelligible scream.


          • Swearing profusely. This is more striking with characters that don't swear.


          • Sharp inhales of breath (doesn't work with injured ribs/chest).


          • Being irritable, withdrawn, sullen. 'Needing a drink'.


          • Tearing up.


          • Voice becoming haggard, shouting.


          • Suddenly becoming violent.


          • Becoming confused, forgetful, unable to focus (the pain is all they can process, and they wish to the gods to forget that too).


          • Otherwise unexplained actions. Suddenly needing to walk, suddenly needing to stop walking. Curling up into a fetal position (more common with extreme pain). Biting/sucking on finger (the sucking reflex we have as babies doesn't fade, it's just muted from disuse).



          For other possibilities look into pain scales. (note: link is to one site, but there a many out there.






          share|improve this answer































            2














            If you are in pain, you will have a hard time concentrating, which can make a conversation a bit disjointed.



            You will pause, catch your breath, maybe close your eyes.



            You will stumble over words, stutter, put out the wrong word, correct yourself, maybe forget the word you're looking for. Stop. Shake the head. Move on.



            Syllables may break a part. One. Word. At. A. Time. Then a blast of words all together in a rush with a sigh at the effort of it all.



            Punctuate with damn, God, oh, a sharp intake of breath. The rhythm of speaking. Is off. Off. Can't really. Words aren't clear. Doesn't matter, the order, doesn't matter. Repeat yourself. Breathe. Start the phrase on a new word. Leave out everything but the core important part. You won't notice if your listener doesn't understand.



            Questions don't matter. The conversation is what you need to convey. Eyes down. Other people are a fog. You only hope that your words reach them. But you don't know. You continue speaking because you don't know if you got through.






            share|improve this answer































              1














              I shorten the phrases. One of my characters is in intense pain (she was gut shot) which makes it difficult for her to breathe, so her words are spaced, her sentences short. No unnecessary words.



              I add a few extra dashes to emphasize the timing of what she says. Words come out in a rush, grouped differently and she in unsure if she will be heard properly as she must barely whisper.



              Her internal monologue changes, thoughts of pain, hope of relief and wondering if she made a massive blunder. Was her companion worth the sacrifice?



              She believes herself to be dying, so makes no unnecessary statements. Every word hurts.



              It is a combination of factors but let yourself become that character, imagine the situation. If the injury is to a limb, your character might be reluctant to move and possibly sardonic, but breathing itself would not hurt, so speech would be less impaired.



              That said, when someone is in pain it can alter them temporarily. A person with a wild sense of humour might not be so quick to quip when injured. Conversely, they could go the Mercutio route and joke about their wound until they die.



              One of my characters becomes irritable when he is injured and bleeding. Those who know him understand this and know to either intervene if it is serious or give him space if it is not.



              The reaction to pain is unique to the individual so I have characters react differently since they are different people. When my MC gets shot, he is livid in part because he was shot by an idiot and his pride has taken a more serious blow than his body.



              When my secondary protagonist gets shot, she is at first fearful that she wasted a gallant gesture on someone she thought was deserving, but suddenly doubts. Her doubts fade as her companion proves himself to her, and she is content. She just wishes he would be honest and tell her she’s dying.






              share|improve this answer

























                Your Answer








                StackExchange.ready(function() {
                var channelOptions = {
                tags: "".split(" "),
                id: "166"
                };
                initTagRenderer("".split(" "), "".split(" "), channelOptions);

                StackExchange.using("externalEditor", function() {
                // Have to fire editor after snippets, if snippets enabled
                if (StackExchange.settings.snippets.snippetsEnabled) {
                StackExchange.using("snippets", function() {
                createEditor();
                });
                }
                else {
                createEditor();
                }
                });

                function createEditor() {
                StackExchange.prepareEditor({
                heartbeatType: 'answer',
                autoActivateHeartbeat: false,
                convertImagesToLinks: false,
                noModals: true,
                showLowRepImageUploadWarning: true,
                reputationToPostImages: null,
                bindNavPrevention: true,
                postfix: "",
                imageUploader: {
                brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
                contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
                allowUrls: true
                },
                noCode: true, onDemand: true,
                discardSelector: ".discard-answer"
                ,immediatelyShowMarkdownHelp:true
                });


                }
                });














                draft saved

                draft discarded


















                StackExchange.ready(
                function () {
                StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fwriting.stackexchange.com%2fquestions%2f41897%2fshowing-that-a-character-is-in-pain-in-a-dialogue%23new-answer', 'question_page');
                }
                );

                Post as a guest















                Required, but never shown

























                3 Answers
                3






                active

                oldest

                votes








                3 Answers
                3






                active

                oldest

                votes









                active

                oldest

                votes






                active

                oldest

                votes









                2














                It's hyper-specific to a character. But here are some things I use. Note that the non-verbal cues will hit home harder when coupled with verbal ones.




                • Some will refuse to talk, not trusting their voice. With these characters I try to offer visual cues: profuse sweating, grimacing, 'pained' look, balling an relaxing hand, squaring jaw, or the well-placed unintelligible scream.


                • Swearing profusely. This is more striking with characters that don't swear.


                • Sharp inhales of breath (doesn't work with injured ribs/chest).


                • Being irritable, withdrawn, sullen. 'Needing a drink'.


                • Tearing up.


                • Voice becoming haggard, shouting.


                • Suddenly becoming violent.


                • Becoming confused, forgetful, unable to focus (the pain is all they can process, and they wish to the gods to forget that too).


                • Otherwise unexplained actions. Suddenly needing to walk, suddenly needing to stop walking. Curling up into a fetal position (more common with extreme pain). Biting/sucking on finger (the sucking reflex we have as babies doesn't fade, it's just muted from disuse).



                For other possibilities look into pain scales. (note: link is to one site, but there a many out there.






                share|improve this answer




























                  2














                  It's hyper-specific to a character. But here are some things I use. Note that the non-verbal cues will hit home harder when coupled with verbal ones.




                  • Some will refuse to talk, not trusting their voice. With these characters I try to offer visual cues: profuse sweating, grimacing, 'pained' look, balling an relaxing hand, squaring jaw, or the well-placed unintelligible scream.


                  • Swearing profusely. This is more striking with characters that don't swear.


                  • Sharp inhales of breath (doesn't work with injured ribs/chest).


                  • Being irritable, withdrawn, sullen. 'Needing a drink'.


                  • Tearing up.


                  • Voice becoming haggard, shouting.


                  • Suddenly becoming violent.


                  • Becoming confused, forgetful, unable to focus (the pain is all they can process, and they wish to the gods to forget that too).


                  • Otherwise unexplained actions. Suddenly needing to walk, suddenly needing to stop walking. Curling up into a fetal position (more common with extreme pain). Biting/sucking on finger (the sucking reflex we have as babies doesn't fade, it's just muted from disuse).



                  For other possibilities look into pain scales. (note: link is to one site, but there a many out there.






                  share|improve this answer


























                    2












                    2








                    2







                    It's hyper-specific to a character. But here are some things I use. Note that the non-verbal cues will hit home harder when coupled with verbal ones.




                    • Some will refuse to talk, not trusting their voice. With these characters I try to offer visual cues: profuse sweating, grimacing, 'pained' look, balling an relaxing hand, squaring jaw, or the well-placed unintelligible scream.


                    • Swearing profusely. This is more striking with characters that don't swear.


                    • Sharp inhales of breath (doesn't work with injured ribs/chest).


                    • Being irritable, withdrawn, sullen. 'Needing a drink'.


                    • Tearing up.


                    • Voice becoming haggard, shouting.


                    • Suddenly becoming violent.


                    • Becoming confused, forgetful, unable to focus (the pain is all they can process, and they wish to the gods to forget that too).


                    • Otherwise unexplained actions. Suddenly needing to walk, suddenly needing to stop walking. Curling up into a fetal position (more common with extreme pain). Biting/sucking on finger (the sucking reflex we have as babies doesn't fade, it's just muted from disuse).



                    For other possibilities look into pain scales. (note: link is to one site, but there a many out there.






                    share|improve this answer













                    It's hyper-specific to a character. But here are some things I use. Note that the non-verbal cues will hit home harder when coupled with verbal ones.




                    • Some will refuse to talk, not trusting their voice. With these characters I try to offer visual cues: profuse sweating, grimacing, 'pained' look, balling an relaxing hand, squaring jaw, or the well-placed unintelligible scream.


                    • Swearing profusely. This is more striking with characters that don't swear.


                    • Sharp inhales of breath (doesn't work with injured ribs/chest).


                    • Being irritable, withdrawn, sullen. 'Needing a drink'.


                    • Tearing up.


                    • Voice becoming haggard, shouting.


                    • Suddenly becoming violent.


                    • Becoming confused, forgetful, unable to focus (the pain is all they can process, and they wish to the gods to forget that too).


                    • Otherwise unexplained actions. Suddenly needing to walk, suddenly needing to stop walking. Curling up into a fetal position (more common with extreme pain). Biting/sucking on finger (the sucking reflex we have as babies doesn't fade, it's just muted from disuse).



                    For other possibilities look into pain scales. (note: link is to one site, but there a many out there.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 2 hours ago









                    Fayth85Fayth85

                    4,660522




                    4,660522























                        2














                        If you are in pain, you will have a hard time concentrating, which can make a conversation a bit disjointed.



                        You will pause, catch your breath, maybe close your eyes.



                        You will stumble over words, stutter, put out the wrong word, correct yourself, maybe forget the word you're looking for. Stop. Shake the head. Move on.



                        Syllables may break a part. One. Word. At. A. Time. Then a blast of words all together in a rush with a sigh at the effort of it all.



                        Punctuate with damn, God, oh, a sharp intake of breath. The rhythm of speaking. Is off. Off. Can't really. Words aren't clear. Doesn't matter, the order, doesn't matter. Repeat yourself. Breathe. Start the phrase on a new word. Leave out everything but the core important part. You won't notice if your listener doesn't understand.



                        Questions don't matter. The conversation is what you need to convey. Eyes down. Other people are a fog. You only hope that your words reach them. But you don't know. You continue speaking because you don't know if you got through.






                        share|improve this answer




























                          2














                          If you are in pain, you will have a hard time concentrating, which can make a conversation a bit disjointed.



                          You will pause, catch your breath, maybe close your eyes.



                          You will stumble over words, stutter, put out the wrong word, correct yourself, maybe forget the word you're looking for. Stop. Shake the head. Move on.



                          Syllables may break a part. One. Word. At. A. Time. Then a blast of words all together in a rush with a sigh at the effort of it all.



                          Punctuate with damn, God, oh, a sharp intake of breath. The rhythm of speaking. Is off. Off. Can't really. Words aren't clear. Doesn't matter, the order, doesn't matter. Repeat yourself. Breathe. Start the phrase on a new word. Leave out everything but the core important part. You won't notice if your listener doesn't understand.



                          Questions don't matter. The conversation is what you need to convey. Eyes down. Other people are a fog. You only hope that your words reach them. But you don't know. You continue speaking because you don't know if you got through.






                          share|improve this answer


























                            2












                            2








                            2







                            If you are in pain, you will have a hard time concentrating, which can make a conversation a bit disjointed.



                            You will pause, catch your breath, maybe close your eyes.



                            You will stumble over words, stutter, put out the wrong word, correct yourself, maybe forget the word you're looking for. Stop. Shake the head. Move on.



                            Syllables may break a part. One. Word. At. A. Time. Then a blast of words all together in a rush with a sigh at the effort of it all.



                            Punctuate with damn, God, oh, a sharp intake of breath. The rhythm of speaking. Is off. Off. Can't really. Words aren't clear. Doesn't matter, the order, doesn't matter. Repeat yourself. Breathe. Start the phrase on a new word. Leave out everything but the core important part. You won't notice if your listener doesn't understand.



                            Questions don't matter. The conversation is what you need to convey. Eyes down. Other people are a fog. You only hope that your words reach them. But you don't know. You continue speaking because you don't know if you got through.






                            share|improve this answer













                            If you are in pain, you will have a hard time concentrating, which can make a conversation a bit disjointed.



                            You will pause, catch your breath, maybe close your eyes.



                            You will stumble over words, stutter, put out the wrong word, correct yourself, maybe forget the word you're looking for. Stop. Shake the head. Move on.



                            Syllables may break a part. One. Word. At. A. Time. Then a blast of words all together in a rush with a sigh at the effort of it all.



                            Punctuate with damn, God, oh, a sharp intake of breath. The rhythm of speaking. Is off. Off. Can't really. Words aren't clear. Doesn't matter, the order, doesn't matter. Repeat yourself. Breathe. Start the phrase on a new word. Leave out everything but the core important part. You won't notice if your listener doesn't understand.



                            Questions don't matter. The conversation is what you need to convey. Eyes down. Other people are a fog. You only hope that your words reach them. But you don't know. You continue speaking because you don't know if you got through.







                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered 2 hours ago









                            CynCyn

                            8,53311445




                            8,53311445























                                1














                                I shorten the phrases. One of my characters is in intense pain (she was gut shot) which makes it difficult for her to breathe, so her words are spaced, her sentences short. No unnecessary words.



                                I add a few extra dashes to emphasize the timing of what she says. Words come out in a rush, grouped differently and she in unsure if she will be heard properly as she must barely whisper.



                                Her internal monologue changes, thoughts of pain, hope of relief and wondering if she made a massive blunder. Was her companion worth the sacrifice?



                                She believes herself to be dying, so makes no unnecessary statements. Every word hurts.



                                It is a combination of factors but let yourself become that character, imagine the situation. If the injury is to a limb, your character might be reluctant to move and possibly sardonic, but breathing itself would not hurt, so speech would be less impaired.



                                That said, when someone is in pain it can alter them temporarily. A person with a wild sense of humour might not be so quick to quip when injured. Conversely, they could go the Mercutio route and joke about their wound until they die.



                                One of my characters becomes irritable when he is injured and bleeding. Those who know him understand this and know to either intervene if it is serious or give him space if it is not.



                                The reaction to pain is unique to the individual so I have characters react differently since they are different people. When my MC gets shot, he is livid in part because he was shot by an idiot and his pride has taken a more serious blow than his body.



                                When my secondary protagonist gets shot, she is at first fearful that she wasted a gallant gesture on someone she thought was deserving, but suddenly doubts. Her doubts fade as her companion proves himself to her, and she is content. She just wishes he would be honest and tell her she’s dying.






                                share|improve this answer






























                                  1














                                  I shorten the phrases. One of my characters is in intense pain (she was gut shot) which makes it difficult for her to breathe, so her words are spaced, her sentences short. No unnecessary words.



                                  I add a few extra dashes to emphasize the timing of what she says. Words come out in a rush, grouped differently and she in unsure if she will be heard properly as she must barely whisper.



                                  Her internal monologue changes, thoughts of pain, hope of relief and wondering if she made a massive blunder. Was her companion worth the sacrifice?



                                  She believes herself to be dying, so makes no unnecessary statements. Every word hurts.



                                  It is a combination of factors but let yourself become that character, imagine the situation. If the injury is to a limb, your character might be reluctant to move and possibly sardonic, but breathing itself would not hurt, so speech would be less impaired.



                                  That said, when someone is in pain it can alter them temporarily. A person with a wild sense of humour might not be so quick to quip when injured. Conversely, they could go the Mercutio route and joke about their wound until they die.



                                  One of my characters becomes irritable when he is injured and bleeding. Those who know him understand this and know to either intervene if it is serious or give him space if it is not.



                                  The reaction to pain is unique to the individual so I have characters react differently since they are different people. When my MC gets shot, he is livid in part because he was shot by an idiot and his pride has taken a more serious blow than his body.



                                  When my secondary protagonist gets shot, she is at first fearful that she wasted a gallant gesture on someone she thought was deserving, but suddenly doubts. Her doubts fade as her companion proves himself to her, and she is content. She just wishes he would be honest and tell her she’s dying.






                                  share|improve this answer




























                                    1












                                    1








                                    1







                                    I shorten the phrases. One of my characters is in intense pain (she was gut shot) which makes it difficult for her to breathe, so her words are spaced, her sentences short. No unnecessary words.



                                    I add a few extra dashes to emphasize the timing of what she says. Words come out in a rush, grouped differently and she in unsure if she will be heard properly as she must barely whisper.



                                    Her internal monologue changes, thoughts of pain, hope of relief and wondering if she made a massive blunder. Was her companion worth the sacrifice?



                                    She believes herself to be dying, so makes no unnecessary statements. Every word hurts.



                                    It is a combination of factors but let yourself become that character, imagine the situation. If the injury is to a limb, your character might be reluctant to move and possibly sardonic, but breathing itself would not hurt, so speech would be less impaired.



                                    That said, when someone is in pain it can alter them temporarily. A person with a wild sense of humour might not be so quick to quip when injured. Conversely, they could go the Mercutio route and joke about their wound until they die.



                                    One of my characters becomes irritable when he is injured and bleeding. Those who know him understand this and know to either intervene if it is serious or give him space if it is not.



                                    The reaction to pain is unique to the individual so I have characters react differently since they are different people. When my MC gets shot, he is livid in part because he was shot by an idiot and his pride has taken a more serious blow than his body.



                                    When my secondary protagonist gets shot, she is at first fearful that she wasted a gallant gesture on someone she thought was deserving, but suddenly doubts. Her doubts fade as her companion proves himself to her, and she is content. She just wishes he would be honest and tell her she’s dying.






                                    share|improve this answer















                                    I shorten the phrases. One of my characters is in intense pain (she was gut shot) which makes it difficult for her to breathe, so her words are spaced, her sentences short. No unnecessary words.



                                    I add a few extra dashes to emphasize the timing of what she says. Words come out in a rush, grouped differently and she in unsure if she will be heard properly as she must barely whisper.



                                    Her internal monologue changes, thoughts of pain, hope of relief and wondering if she made a massive blunder. Was her companion worth the sacrifice?



                                    She believes herself to be dying, so makes no unnecessary statements. Every word hurts.



                                    It is a combination of factors but let yourself become that character, imagine the situation. If the injury is to a limb, your character might be reluctant to move and possibly sardonic, but breathing itself would not hurt, so speech would be less impaired.



                                    That said, when someone is in pain it can alter them temporarily. A person with a wild sense of humour might not be so quick to quip when injured. Conversely, they could go the Mercutio route and joke about their wound until they die.



                                    One of my characters becomes irritable when he is injured and bleeding. Those who know him understand this and know to either intervene if it is serious or give him space if it is not.



                                    The reaction to pain is unique to the individual so I have characters react differently since they are different people. When my MC gets shot, he is livid in part because he was shot by an idiot and his pride has taken a more serious blow than his body.



                                    When my secondary protagonist gets shot, she is at first fearful that she wasted a gallant gesture on someone she thought was deserving, but suddenly doubts. Her doubts fade as her companion proves himself to her, and she is content. She just wishes he would be honest and tell her she’s dying.







                                    share|improve this answer














                                    share|improve this answer



                                    share|improve this answer








                                    edited 33 mins ago

























                                    answered 46 mins ago









                                    RasdashanRasdashan

                                    4,522936




                                    4,522936






























                                        draft saved

                                        draft discarded




















































                                        Thanks for contributing an answer to Writing Stack Exchange!


                                        • Please be sure to answer the question. Provide details and share your research!

                                        But avoid



                                        • Asking for help, clarification, or responding to other answers.

                                        • Making statements based on opinion; back them up with references or personal experience.


                                        To learn more, see our tips on writing great answers.




                                        draft saved


                                        draft discarded














                                        StackExchange.ready(
                                        function () {
                                        StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fwriting.stackexchange.com%2fquestions%2f41897%2fshowing-that-a-character-is-in-pain-in-a-dialogue%23new-answer', 'question_page');
                                        }
                                        );

                                        Post as a guest















                                        Required, but never shown





















































                                        Required, but never shown














                                        Required, but never shown












                                        Required, but never shown







                                        Required, but never shown

































                                        Required, but never shown














                                        Required, but never shown












                                        Required, but never shown







                                        Required, but never shown







                                        Popular posts from this blog

                                        Ponta tanko

                                        Tantalo (mitologio)

                                        Erzsébet Schaár