Blender Cycles: Is there a way to make a ball roll using rigid body physics?
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I know you can do this in Blender Game, but is there anyway to have a ball rotate as if it were rolling in Blender Cycles?
cycles animation physics rigid-body-simulation
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add a comment |
$begingroup$
I know you can do this in Blender Game, but is there anyway to have a ball rotate as if it were rolling in Blender Cycles?
cycles animation physics rigid-body-simulation
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Is there a bit of a misunderstanding here? This problem is not related to the Cycles renderer?
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– Robin Betts
1 hour ago
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I agree with Robin Betts on his comment
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– Sprad001
1 hour ago
add a comment |
$begingroup$
I know you can do this in Blender Game, but is there anyway to have a ball rotate as if it were rolling in Blender Cycles?
cycles animation physics rigid-body-simulation
$endgroup$
I know you can do this in Blender Game, but is there anyway to have a ball rotate as if it were rolling in Blender Cycles?
cycles animation physics rigid-body-simulation
cycles animation physics rigid-body-simulation
asked 5 hours ago
MattTheWaffleCatMattTheWaffleCat
17310
17310
$begingroup$
Is there a bit of a misunderstanding here? This problem is not related to the Cycles renderer?
$endgroup$
– Robin Betts
1 hour ago
$begingroup$
I agree with Robin Betts on his comment
$endgroup$
– Sprad001
1 hour ago
add a comment |
$begingroup$
Is there a bit of a misunderstanding here? This problem is not related to the Cycles renderer?
$endgroup$
– Robin Betts
1 hour ago
$begingroup$
I agree with Robin Betts on his comment
$endgroup$
– Sprad001
1 hour ago
$begingroup$
Is there a bit of a misunderstanding here? This problem is not related to the Cycles renderer?
$endgroup$
– Robin Betts
1 hour ago
$begingroup$
Is there a bit of a misunderstanding here? This problem is not related to the Cycles renderer?
$endgroup$
– Robin Betts
1 hour ago
$begingroup$
I agree with Robin Betts on his comment
$endgroup$
– Sprad001
1 hour ago
$begingroup$
I agree with Robin Betts on his comment
$endgroup$
– Sprad001
1 hour ago
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
- As a test create a plank from a cube and place a sphere above the plank as in the image.
- Select the Sphere
- In the Tools click the Physics tab and click Add Active button while the sphere is selected, see below
Select the plank.
In the Physics tab click Add Passive button, while the plank is selected, see below
- Switch to Cycles Render and add any material you wish to the plank and the ball to see the ball rolling.
- Click the play button and you will see the ball dropping on the plank and start rolling down.
Make sure the plank is steep enough, otherwise it may not roll.
See result below.
New contributor
$endgroup$
$begingroup$
UV, perfectly good answer.. but why step 6? The renderer doesn't matter to this stage of the process...
$endgroup$
– Robin Betts
1 hour ago
1
$begingroup$
The question was related to Blenders Cycles, hence I included that step but could have done the switch to it any time in this process.
$endgroup$
– Sprad001
1 hour ago
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
- As a test create a plank from a cube and place a sphere above the plank as in the image.
- Select the Sphere
- In the Tools click the Physics tab and click Add Active button while the sphere is selected, see below
Select the plank.
In the Physics tab click Add Passive button, while the plank is selected, see below
- Switch to Cycles Render and add any material you wish to the plank and the ball to see the ball rolling.
- Click the play button and you will see the ball dropping on the plank and start rolling down.
Make sure the plank is steep enough, otherwise it may not roll.
See result below.
New contributor
$endgroup$
$begingroup$
UV, perfectly good answer.. but why step 6? The renderer doesn't matter to this stage of the process...
$endgroup$
– Robin Betts
1 hour ago
1
$begingroup$
The question was related to Blenders Cycles, hence I included that step but could have done the switch to it any time in this process.
$endgroup$
– Sprad001
1 hour ago
add a comment |
$begingroup$
- As a test create a plank from a cube and place a sphere above the plank as in the image.
- Select the Sphere
- In the Tools click the Physics tab and click Add Active button while the sphere is selected, see below
Select the plank.
In the Physics tab click Add Passive button, while the plank is selected, see below
- Switch to Cycles Render and add any material you wish to the plank and the ball to see the ball rolling.
- Click the play button and you will see the ball dropping on the plank and start rolling down.
Make sure the plank is steep enough, otherwise it may not roll.
See result below.
New contributor
$endgroup$
$begingroup$
UV, perfectly good answer.. but why step 6? The renderer doesn't matter to this stage of the process...
$endgroup$
– Robin Betts
1 hour ago
1
$begingroup$
The question was related to Blenders Cycles, hence I included that step but could have done the switch to it any time in this process.
$endgroup$
– Sprad001
1 hour ago
add a comment |
$begingroup$
- As a test create a plank from a cube and place a sphere above the plank as in the image.
- Select the Sphere
- In the Tools click the Physics tab and click Add Active button while the sphere is selected, see below
Select the plank.
In the Physics tab click Add Passive button, while the plank is selected, see below
- Switch to Cycles Render and add any material you wish to the plank and the ball to see the ball rolling.
- Click the play button and you will see the ball dropping on the plank and start rolling down.
Make sure the plank is steep enough, otherwise it may not roll.
See result below.
New contributor
$endgroup$
- As a test create a plank from a cube and place a sphere above the plank as in the image.
- Select the Sphere
- In the Tools click the Physics tab and click Add Active button while the sphere is selected, see below
Select the plank.
In the Physics tab click Add Passive button, while the plank is selected, see below
- Switch to Cycles Render and add any material you wish to the plank and the ball to see the ball rolling.
- Click the play button and you will see the ball dropping on the plank and start rolling down.
Make sure the plank is steep enough, otherwise it may not roll.
See result below.
New contributor
edited 1 hour ago
New contributor
answered 2 hours ago
Sprad001Sprad001
1116
1116
New contributor
New contributor
$begingroup$
UV, perfectly good answer.. but why step 6? The renderer doesn't matter to this stage of the process...
$endgroup$
– Robin Betts
1 hour ago
1
$begingroup$
The question was related to Blenders Cycles, hence I included that step but could have done the switch to it any time in this process.
$endgroup$
– Sprad001
1 hour ago
add a comment |
$begingroup$
UV, perfectly good answer.. but why step 6? The renderer doesn't matter to this stage of the process...
$endgroup$
– Robin Betts
1 hour ago
1
$begingroup$
The question was related to Blenders Cycles, hence I included that step but could have done the switch to it any time in this process.
$endgroup$
– Sprad001
1 hour ago
$begingroup$
UV, perfectly good answer.. but why step 6? The renderer doesn't matter to this stage of the process...
$endgroup$
– Robin Betts
1 hour ago
$begingroup$
UV, perfectly good answer.. but why step 6? The renderer doesn't matter to this stage of the process...
$endgroup$
– Robin Betts
1 hour ago
1
1
$begingroup$
The question was related to Blenders Cycles, hence I included that step but could have done the switch to it any time in this process.
$endgroup$
– Sprad001
1 hour ago
$begingroup$
The question was related to Blenders Cycles, hence I included that step but could have done the switch to it any time in this process.
$endgroup$
– Sprad001
1 hour ago
add a comment |
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$begingroup$
Is there a bit of a misunderstanding here? This problem is not related to the Cycles renderer?
$endgroup$
– Robin Betts
1 hour ago
$begingroup$
I agree with Robin Betts on his comment
$endgroup$
– Sprad001
1 hour ago