Blender Cycles: Is there a way to make a ball roll using rigid body physics?












1












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I know you can do this in Blender Game, but is there anyway to have a ball rotate as if it were rolling in Blender Cycles?










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$endgroup$












  • $begingroup$
    Is there a bit of a misunderstanding here? This problem is not related to the Cycles renderer?
    $endgroup$
    – Robin Betts
    1 hour ago










  • $begingroup$
    I agree with Robin Betts on his comment
    $endgroup$
    – Sprad001
    1 hour ago
















1












$begingroup$


I know you can do this in Blender Game, but is there anyway to have a ball rotate as if it were rolling in Blender Cycles?










share|improve this question









$endgroup$












  • $begingroup$
    Is there a bit of a misunderstanding here? This problem is not related to the Cycles renderer?
    $endgroup$
    – Robin Betts
    1 hour ago










  • $begingroup$
    I agree with Robin Betts on his comment
    $endgroup$
    – Sprad001
    1 hour ago














1












1








1


1



$begingroup$


I know you can do this in Blender Game, but is there anyway to have a ball rotate as if it were rolling in Blender Cycles?










share|improve this question









$endgroup$




I know you can do this in Blender Game, but is there anyway to have a ball rotate as if it were rolling in Blender Cycles?







cycles animation physics rigid-body-simulation






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 5 hours ago









MattTheWaffleCatMattTheWaffleCat

17310




17310












  • $begingroup$
    Is there a bit of a misunderstanding here? This problem is not related to the Cycles renderer?
    $endgroup$
    – Robin Betts
    1 hour ago










  • $begingroup$
    I agree with Robin Betts on his comment
    $endgroup$
    – Sprad001
    1 hour ago


















  • $begingroup$
    Is there a bit of a misunderstanding here? This problem is not related to the Cycles renderer?
    $endgroup$
    – Robin Betts
    1 hour ago










  • $begingroup$
    I agree with Robin Betts on his comment
    $endgroup$
    – Sprad001
    1 hour ago
















$begingroup$
Is there a bit of a misunderstanding here? This problem is not related to the Cycles renderer?
$endgroup$
– Robin Betts
1 hour ago




$begingroup$
Is there a bit of a misunderstanding here? This problem is not related to the Cycles renderer?
$endgroup$
– Robin Betts
1 hour ago












$begingroup$
I agree with Robin Betts on his comment
$endgroup$
– Sprad001
1 hour ago




$begingroup$
I agree with Robin Betts on his comment
$endgroup$
– Sprad001
1 hour ago










1 Answer
1






active

oldest

votes


















3












$begingroup$


  1. As a test create a plank from a cube and place a sphere above the plank as in the image.

  2. Select the Sphere

  3. In the Tools click the Physics tab and click Add Active button while the sphere is selected, see below


enter image description here




  1. Select the plank.


  2. In the Physics tab click Add Passive button, while the plank is selected, see below



enter image description here




  1. Switch to Cycles Render and add any material you wish to the plank and the ball to see the ball rolling.

  2. Click the play button and you will see the ball dropping on the plank and start rolling down.


Make sure the plank is steep enough, otherwise it may not roll.



See result below.
enter image description here






share|improve this answer










New contributor




Sprad001 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$













  • $begingroup$
    UV, perfectly good answer.. but why step 6? The renderer doesn't matter to this stage of the process...
    $endgroup$
    – Robin Betts
    1 hour ago






  • 1




    $begingroup$
    The question was related to Blenders Cycles, hence I included that step but could have done the switch to it any time in this process.
    $endgroup$
    – Sprad001
    1 hour ago













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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









3












$begingroup$


  1. As a test create a plank from a cube and place a sphere above the plank as in the image.

  2. Select the Sphere

  3. In the Tools click the Physics tab and click Add Active button while the sphere is selected, see below


enter image description here




  1. Select the plank.


  2. In the Physics tab click Add Passive button, while the plank is selected, see below



enter image description here




  1. Switch to Cycles Render and add any material you wish to the plank and the ball to see the ball rolling.

  2. Click the play button and you will see the ball dropping on the plank and start rolling down.


Make sure the plank is steep enough, otherwise it may not roll.



See result below.
enter image description here






share|improve this answer










New contributor




Sprad001 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$













  • $begingroup$
    UV, perfectly good answer.. but why step 6? The renderer doesn't matter to this stage of the process...
    $endgroup$
    – Robin Betts
    1 hour ago






  • 1




    $begingroup$
    The question was related to Blenders Cycles, hence I included that step but could have done the switch to it any time in this process.
    $endgroup$
    – Sprad001
    1 hour ago


















3












$begingroup$


  1. As a test create a plank from a cube and place a sphere above the plank as in the image.

  2. Select the Sphere

  3. In the Tools click the Physics tab and click Add Active button while the sphere is selected, see below


enter image description here




  1. Select the plank.


  2. In the Physics tab click Add Passive button, while the plank is selected, see below



enter image description here




  1. Switch to Cycles Render and add any material you wish to the plank and the ball to see the ball rolling.

  2. Click the play button and you will see the ball dropping on the plank and start rolling down.


Make sure the plank is steep enough, otherwise it may not roll.



See result below.
enter image description here






share|improve this answer










New contributor




Sprad001 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$













  • $begingroup$
    UV, perfectly good answer.. but why step 6? The renderer doesn't matter to this stage of the process...
    $endgroup$
    – Robin Betts
    1 hour ago






  • 1




    $begingroup$
    The question was related to Blenders Cycles, hence I included that step but could have done the switch to it any time in this process.
    $endgroup$
    – Sprad001
    1 hour ago
















3












3








3





$begingroup$


  1. As a test create a plank from a cube and place a sphere above the plank as in the image.

  2. Select the Sphere

  3. In the Tools click the Physics tab and click Add Active button while the sphere is selected, see below


enter image description here




  1. Select the plank.


  2. In the Physics tab click Add Passive button, while the plank is selected, see below



enter image description here




  1. Switch to Cycles Render and add any material you wish to the plank and the ball to see the ball rolling.

  2. Click the play button and you will see the ball dropping on the plank and start rolling down.


Make sure the plank is steep enough, otherwise it may not roll.



See result below.
enter image description here






share|improve this answer










New contributor




Sprad001 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




  1. As a test create a plank from a cube and place a sphere above the plank as in the image.

  2. Select the Sphere

  3. In the Tools click the Physics tab and click Add Active button while the sphere is selected, see below


enter image description here




  1. Select the plank.


  2. In the Physics tab click Add Passive button, while the plank is selected, see below



enter image description here




  1. Switch to Cycles Render and add any material you wish to the plank and the ball to see the ball rolling.

  2. Click the play button and you will see the ball dropping on the plank and start rolling down.


Make sure the plank is steep enough, otherwise it may not roll.



See result below.
enter image description here







share|improve this answer










New contributor




Sprad001 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this answer



share|improve this answer








edited 1 hour ago





















New contributor




Sprad001 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









answered 2 hours ago









Sprad001Sprad001

1116




1116




New contributor




Sprad001 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Sprad001 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Sprad001 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • $begingroup$
    UV, perfectly good answer.. but why step 6? The renderer doesn't matter to this stage of the process...
    $endgroup$
    – Robin Betts
    1 hour ago






  • 1




    $begingroup$
    The question was related to Blenders Cycles, hence I included that step but could have done the switch to it any time in this process.
    $endgroup$
    – Sprad001
    1 hour ago




















  • $begingroup$
    UV, perfectly good answer.. but why step 6? The renderer doesn't matter to this stage of the process...
    $endgroup$
    – Robin Betts
    1 hour ago






  • 1




    $begingroup$
    The question was related to Blenders Cycles, hence I included that step but could have done the switch to it any time in this process.
    $endgroup$
    – Sprad001
    1 hour ago


















$begingroup$
UV, perfectly good answer.. but why step 6? The renderer doesn't matter to this stage of the process...
$endgroup$
– Robin Betts
1 hour ago




$begingroup$
UV, perfectly good answer.. but why step 6? The renderer doesn't matter to this stage of the process...
$endgroup$
– Robin Betts
1 hour ago




1




1




$begingroup$
The question was related to Blenders Cycles, hence I included that step but could have done the switch to it any time in this process.
$endgroup$
– Sprad001
1 hour ago






$begingroup$
The question was related to Blenders Cycles, hence I included that step but could have done the switch to it any time in this process.
$endgroup$
– Sprad001
1 hour ago




















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